Files @ 2e508b97c36f
Branch filter:

Location: libtransport.git/libtransport/ThreadPool.cpp - annotation

Jan Kaluza
Slack: get_oauth2_url now stores uin/password in the state data and use them when registering the user - this makes the registration easier from web interface side
78e71f9345c7
78e71f9345c7
78e71f9345c7
5adb3d1f9733
5adb3d1f9733
2b47d32a916c
2b47d32a916c
2b47d32a916c
5e19186950b9
2b47d32a916c
2b47d32a916c
2b47d32a916c
5e19186950b9
2b47d32a916c
2b47d32a916c
2b47d32a916c
5e19186950b9
2b47d32a916c
5e19186950b9
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
5e19186950b9
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
5e19186950b9
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
2b47d32a916c
5adb3d1f9733
5adb3d1f9733
#include "transport/ThreadPool.h"
#include "transport/Logging.h"

namespace Transport {

DEFINE_LOGGER(logger, "ThreadPool")
boost::signals2::signal< void (Thread*, int) > onWorkCompleted;

static void Worker(Thread *t, int wid, Swift::EventLoop *loop)
{
	LOG4CXX_INFO(logger, "Starting thread " << wid)
	t->run();
	loop->postEvent(boost::bind(boost::ref(onWorkCompleted), t, wid), boost::shared_ptr<Swift::EventOwner>());
}


ThreadPool::ThreadPool(Swift::EventLoop *loop, int maxthreads) : MAX_THREADS(maxthreads)
{
	this->loop = loop;
	activeThreads = 0;
	worker = new boost::thread*[MAX_THREADS];
	for(int i=0 ; i<MAX_THREADS ; i++) {
		worker[i] = NULL;
		freeThreads.push(i);
	}
	onWorkCompleted.connect(boost::bind(&ThreadPool::cleandUp, this, _1, _2));
	onWorkerAvailable.connect(boost::bind(&ThreadPool::scheduleFromQueue, this));
}

ThreadPool::~ThreadPool()
{
	for(int i=0; i<MAX_THREADS ; i++) {
		if(worker[i]) {
			delete worker[i];
		}
	}
	delete worker;

	while(!requestQueue.empty()) {
		Thread *t = requestQueue.front(); requestQueue.pop();
		delete t;
	}
}

int ThreadPool::getActiveThreadCount()
{	
	int res;
	count_lock.lock(); 
	res = activeThreads;
	count_lock.unlock();
	return res;
}

void ThreadPool::updateActiveThreadCount(int k)
{
	count_lock.lock();
	activeThreads += k;
	count_lock.unlock();
}

int ThreadPool::getFreeThread()
{
	int res = -1;
	pool_lock.lock();
	if(!freeThreads.empty()){
		res = freeThreads.front();
		freeThreads.pop();
		updateActiveThreadCount(-1);
	}
	pool_lock.unlock();
	return res;
}

void ThreadPool::releaseThread(int i)
{
	if(i < 0 || i > MAX_THREADS) return;
	pool_lock.lock();

	delete worker[i];
	worker[i] = NULL;
	freeThreads.push(i);
	
	updateActiveThreadCount(1);
	
	pool_lock.unlock();
}

void ThreadPool::cleandUp(Thread *t, int wid)
{
	LOG4CXX_INFO(logger, "Cleaning up thread #" << t->getThreadID())
	t->finalize();
	delete t;
	releaseThread(wid);
	onWorkerAvailable();	
}

void ThreadPool::scheduleFromQueue()
{
	criticalregion.lock();	
	while(!requestQueue.empty()) {
		int  w = getFreeThread();
		if(w == -1) break;

		LOG4CXX_INFO(logger, "Worker Available. Creating thread #" << w)
		Thread *t = requestQueue.front(); requestQueue.pop();
		t->setThreadID(w);
		worker[w] = new boost::thread(Worker, t, w, loop);
		updateActiveThreadCount(-1);
	}
	criticalregion.unlock();
}


void ThreadPool::runAsThread(Thread *t)
{
	int w;
	if((w = getFreeThread()) != -1) {
		LOG4CXX_INFO(logger, "Creating thread #" << w)
		t->setThreadID(w);
		worker[w] = new boost::thread(Worker, t, w, loop);
		updateActiveThreadCount(-1);
	}
	else {
		LOG4CXX_INFO(logger, "No workers available! adding to queue.")
		requestQueue.push(t);
	}
}

}