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Location: libtransport.git/examples/external_network_plugin/plugin.py - annotation
51c03d82ea50
614 B
text/x-python
Added basic infocom IF games emulator backend
0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 0a33a3100eb9 | #! /usr/bin/python
from pbnetwork_pb2 import *
import time
import sys
import socket
import struct
connected = Connected()
connected.name = "hanzz.k@gmail.com"
wrapper = WrapperMessage()
wrapper.type = WrapperMessage.TYPE_CONNECTED
wrapper.payload = connected.SerializeToString()
sck = socket.socket()
sck.connect(("localhost", 10000))
message = wrapper.SerializeToString();
header = struct.pack(">L", len(message))
print [header]
sck.send(header + message+header + message);
sck.send(header + message);
sck.send(header + message);
sck.send(header + message);
sck.send(header + message);
print sck.recv(255)
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