Changeset - a9341e05497c
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HanzZ - 14 years ago 2012-02-16 23:16:13
hanzz.k@gmail.com
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1 file changed with 1 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/networkpluginserver.cpp
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@@ -164,192 +164,193 @@ static unsigned long exec_(std::string path, const char *host, const char *port,
 
	}
 
	free(p);
 

	
 
	return (unsigned long) pid;
 
#endif
 
}
 

	
 
#ifndef _WIN32
 
static void SigCatcher(int n) {
 
	pid_t result;
 
	int status;
 
	// Read exit code from all children to not have zombies arround
 
	// WARNING: Do not put LOG4CXX_ here, because it can lead to deadlock
 
	while ((result = waitpid(0, &status, WNOHANG)) > 0) {
 
		if (result != 0) {
 
			if (WIFEXITED(status)) {
 
				if (WEXITSTATUS(status) != 0) {
 
// 					LOG4CXX_ERROR(logger, "Backend can not be started, exit_code=" << WEXITSTATUS(status));
 
				}
 
			}
 
			else {
 
// 				LOG4CXX_ERROR(logger, "Backend can not be started");
 
			}
 
		}
 
	}
 
}
 
#endif
 

	
 
static void handleBuddyPayload(LocalBuddy *buddy, const pbnetwork::Buddy &payload) {
 
	buddy->setName(payload.buddyname());
 
	// Set alias only if it's not empty. Backends are allowed to send empty alias if it has
 
	// not changed.
 
	if (!payload.alias().empty()) {
 
		buddy->setAlias(payload.alias());
 
	}
 

	
 
	// Change groups if it's not empty. The same as above...
 
	std::vector<std::string> groups;
 
	for (int i = 0; i < payload.group_size(); i++) {
 
		groups.push_back(payload.group(i));
 
	}
 
	if (!groups.empty()) {
 
		buddy->setGroups(groups);
 
	}
 

	
 
	buddy->setStatus(Swift::StatusShow((Swift::StatusShow::Type) payload.status()), payload.statusmessage());
 
	buddy->setIconHash(payload.iconhash());
 
	buddy->setBlocked(payload.blocked());
 
}
 

	
 
NetworkPluginServer::NetworkPluginServer(Component *component, Config *config, UserManager *userManager, FileTransferManager *ftManager) {
 
	m_ftManager = ftManager;
 
	m_userManager = userManager;
 
	m_config = config;
 
	m_component = component;
 
	m_isNextLongRun = false;
 
	m_component->m_factory = new NetworkFactory(this);
 
	m_userManager->onUserCreated.connect(boost::bind(&NetworkPluginServer::handleUserCreated, this, _1));
 
	m_userManager->onUserDestroyed.connect(boost::bind(&NetworkPluginServer::handleUserDestroyed, this, _1));
 

	
 
	m_pingTimer = component->getNetworkFactories()->getTimerFactory()->createTimer(20000);
 
	m_pingTimer->onTick.connect(boost::bind(&NetworkPluginServer::pingTimeout, this));
 
	m_pingTimer->start();
 

	
 
	if (CONFIG_INT(m_config, "service.memory_collector_time") != 0) {
 
		m_collectTimer = component->getNetworkFactories()->getTimerFactory()->createTimer(CONFIG_INT(m_config, "service.memory_collector_time"));
 
		m_collectTimer->onTick.connect(boost::bind(&NetworkPluginServer::collectBackend, this));
 
		m_collectTimer->start();
 
	}
 

	
 
	m_vcardResponder = new VCardResponder(component->getIQRouter(), component->getNetworkFactories(), userManager);
 
	m_vcardResponder->onVCardRequired.connect(boost::bind(&NetworkPluginServer::handleVCardRequired, this, _1, _2, _3));
 
	m_vcardResponder->onVCardUpdated.connect(boost::bind(&NetworkPluginServer::handleVCardUpdated, this, _1, _2));
 
	m_vcardResponder->start();
 

	
 
	m_rosterResponder = new RosterResponder(component->getIQRouter(), userManager);
 
	m_rosterResponder->onBuddyAdded.connect(boost::bind(&NetworkPluginServer::handleBuddyAdded, this, _1, _2));
 
	m_rosterResponder->onBuddyRemoved.connect(boost::bind(&NetworkPluginServer::handleBuddyRemoved, this, _1));
 
	m_rosterResponder->onBuddyUpdated.connect(boost::bind(&NetworkPluginServer::handleBuddyUpdated, this, _1, _2));
 
	m_rosterResponder->start();
 

	
 
	m_blockResponder = new BlockResponder(component->getIQRouter(), userManager);
 
	m_blockResponder->onBlockToggled.connect(boost::bind(&NetworkPluginServer::handleBlockToggled, this, _1));
 
	m_blockResponder->start();
 

	
 
	m_server = component->getNetworkFactories()->getConnectionServerFactory()->createConnectionServer(Swift::HostAddress(CONFIG_STRING(m_config, "service.backend_host")), boost::lexical_cast<int>(CONFIG_STRING(m_config, "service.backend_port")));
 
	m_server->onNewConnection.connect(boost::bind(&NetworkPluginServer::handleNewClientConnection, this, _1));
 
	m_server->start();
 

	
 
	LOG4CXX_INFO(logger, "Listening on host " << CONFIG_STRING(m_config, "service.backend_host") << " port " << CONFIG_STRING(m_config, "service.backend_port"));
 

	
 
#ifndef _WIN32
 
	signal(SIGCHLD, SigCatcher);
 
#endif
 

	
 
	exec_(CONFIG_STRING(m_config, "service.backend"), CONFIG_STRING(m_config, "service.backend_host").c_str(), CONFIG_STRING(m_config, "service.backend_port").c_str(), m_config->getConfigFile().c_str());
 
	LOG4CXX_INFO(logger, "Backend should now connect to Spectrum2 instance. Spectrum2 won't accept any connection before backend connects");
 
}
 

	
 
NetworkPluginServer::~NetworkPluginServer() {
 
	for (std::list<Backend *>::const_iterator it = m_clients.begin(); it != m_clients.end(); it++) {
 
		LOG4CXX_INFO(logger, "Stopping backend " << *it);
 
		std::string message;
 
		pbnetwork::WrapperMessage wrap;
 
		wrap.set_type(pbnetwork::WrapperMessage_Type_TYPE_EXIT);
 
		wrap.SerializeToString(&message);
 

	
 
		Backend *c = (Backend *) *it;
 
		send(c->connection, message);
 
	}
 

	
 
	m_pingTimer->stop();
 
	m_server->stop();
 
	m_server.reset();
 
	delete m_component->m_factory;
 
	delete m_vcardResponder;
 
	delete m_rosterResponder;
 
	delete m_blockResponder;
 
}
 

	
 
void NetworkPluginServer::handleNewClientConnection(boost::shared_ptr<Swift::Connection> c) {
 
	// Create new Backend instance
 
	Backend *client = new Backend;
 
	client->pongReceived = -1;
 
	client->connection = c;
 
	client->res = 0;
 
	client->init_res = 0;
 
	client->shared = 0;
 
	client->willDie = 0;
 
	// Backend does not accept new clients automatically if it's long-running
 
	client->acceptUsers = !m_isNextLongRun;
 
	client->longRun = m_isNextLongRun;
 

	
 
	LOG4CXX_INFO(logger, "New" + (client->longRun ? std::string(" long-running") : "") +  " backend " << client << " connected. Current backend count=" << (m_clients.size() + 1));
 

	
 
	if (m_clients.size() == 0) {
 
		// first backend connected, start the server, we're ready.
 
		m_component->start();
 
	}
 

	
 
	m_clients.push_front(client);
 

	
 
	c->onDisconnected.connect(boost::bind(&NetworkPluginServer::handleSessionFinished, this, client));
 
	c->onDataRead.connect(boost::bind(&NetworkPluginServer::handleDataRead, this, client, _1));
 
	sendPing(client);
 

	
 
	// sendPing sets pongReceived to 0, but we want to have it -1 to ignore this backend
 
	// in first ::pingTimeout call, because it can be called right after this function
 
	// and backend wouldn't have any time to response to ping.
 
	client->pongReceived = -1;
 

	
 
	// some users are in queue waiting for this backend
 
	while(!m_waitingUsers.empty()) {
 
		// There's no new backend, so stop associating users and wait for new backend,
 
		// which has been already spawned in getFreeClient() call.
 
		if (getFreeClient() == NULL)
 
			break;
 

	
 
		User *u = m_waitingUsers.front();
 
		m_waitingUsers.pop_front();
 

	
 
		LOG4CXX_INFO(logger, "Associating " << u->getJID().toString() << " with this backend");
 

	
 
		// associate backend with user
 
		handleUserCreated(u);
 

	
 
		// connect user if it's ready
 
		if (u->isReadyToConnect()) {
 
			handleUserReadyToConnect(u);
 
		}
 

	
 
	}
 
}
 

	
 
void NetworkPluginServer::handleSessionFinished(Backend *c) {
 
	LOG4CXX_INFO(logger, "Backend " << c << " disconnected. Current backend count=" << (m_clients.size() - 1));
 

	
 
	// This backend will do, so we can't reconnect users to it in User::handleDisconnected call
 
	c->willDie = true;
 

	
 
	// If there are users associated with this backend, it must have crashed, so print error output
 
	// and disconnect users
 
	for (std::list<User *>::const_iterator it = c->users.begin(); it != c->users.end(); it++) {
 
		LOG4CXX_ERROR(logger, "Backend " << c << " disconnected (probably crashed) with active user " << (*it)->getJID().toString());
 
		(*it)->setData(NULL);
 
		(*it)->handleDisconnected("Internal Server Error, please reconnect.");
 
	}
 

	
 
	std::string message;
 
	pbnetwork::WrapperMessage wrap;
 
	wrap.set_type(pbnetwork::WrapperMessage_Type_TYPE_EXIT);
 
	wrap.SerializeToString(&message);
 

	
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