#include "transport/userregistry.h" #include "transport/config.h" #include "transport/storagebackend.h" #include "transport/user.h" #include "transport/transport.h" #include "transport/conversation.h" #include "transport/usermanager.h" #include "transport/localbuddy.h" #include #include #include #include #include #include #include #include "Swiften/Server/ServerStanzaChannel.h" #include "Swiften/Server/ServerFromClientSession.h" #include "Swiften/Parser/PayloadParsers/FullPayloadParserFactoryCollection.h" #include "basictest.h" using namespace Transport; class UserTest : public CPPUNIT_NS :: TestFixture, public BasicTest { CPPUNIT_TEST_SUITE(UserTest); CPPUNIT_TEST(sendCurrentPresence); CPPUNIT_TEST(handlePresence); CPPUNIT_TEST(handlePresenceJoinRoom); CPPUNIT_TEST(handlePresenceLeaveRoom); CPPUNIT_TEST(leaveJoinedRoom); CPPUNIT_TEST(handleDisconnected); CPPUNIT_TEST_SUITE_END(); public: std::string room; std::string roomNickname; std::string roomPassword; bool readyToConnect; bool disconnected; Swift::Presence::ref changedPresence; void setUp (void) { disconnected = false; readyToConnect = false; changedPresence = Swift::Presence::ref(); room = ""; roomNickname = ""; roomPassword = ""; setMeUp(); userManager->onUserCreated.connect(boost::bind(&UserTest::handleUserCreated, this, _1)); connectUser(); received.clear(); } void tearDown (void) { received.clear(); disconnectUser(); tearMeDown(); } void handleUserCreated(User *user) { user->onReadyToConnect.connect(boost::bind(&UserTest::handleUserReadyToConnect, this, user)); user->onPresenceChanged.connect(boost::bind(&UserTest::handleUserPresenceChanged, this, user, _1)); user->onRoomJoined.connect(boost::bind(&UserTest::handleRoomJoined, this, user, _1, _2, _3, _4)); user->onRoomLeft.connect(boost::bind(&UserTest::handleRoomLeft, this, user, _1)); } void handleUserReadyToConnect(User *user) { readyToConnect = true; } void handleUserPresenceChanged(User *user, Swift::Presence::ref presence) { changedPresence = presence; } void handleRoomJoined(User *user, const std::string &jid, const std::string &r, const std::string &nickname, const std::string &password) { room = r; roomNickname = nickname; roomPassword = password; } void handleRoomLeft(User *user, const std::string &r) { room = r; } void connectUser() { CPPUNIT_ASSERT_EQUAL(0, userManager->getUserCount()); userRegistry->isValidUserPassword(Swift::JID("user@localhost/resource"), serverFromClientSession.get(), Swift::createSafeByteArray("password")); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(1, userManager->getUserCount()); User *user = userManager->getUser("user@localhost"); CPPUNIT_ASSERT(user); UserInfo userInfo = user->getUserInfo(); CPPUNIT_ASSERT_EQUAL(std::string("password"), userInfo.password); CPPUNIT_ASSERT(user->isReadyToConnect() == true); CPPUNIT_ASSERT(user->isConnected() == false); CPPUNIT_ASSERT_EQUAL(true, readyToConnect); user->setConnected(true); CPPUNIT_ASSERT(user->isConnected() == true); CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(getStanza(received[0])->getPayload()); received.clear(); } void sendCurrentPresence() { User *user = userManager->getUser("user@localhost"); user->sendCurrentPresence(); // We're not forwarding current presence in server-mode CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); } void handlePresence() { Swift::Presence::ref response = Swift::Presence::create(); response->setTo("localhost"); response->setFrom("user@localhost/resource"); response->setShow(Swift::StatusShow::Away); injectPresence(response); loop->processEvents(); // no presence received in server mode, just disco#info CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(getStanza(received[0])->getPayload()); CPPUNIT_ASSERT(changedPresence); CPPUNIT_ASSERT_EQUAL(Swift::StatusShow::Away, changedPresence->getShow()); } void handlePresenceJoinRoom() { User *user = userManager->getUser("user@localhost"); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("#room@localhost/hanzz"); response->setFrom("user@localhost/resource"); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); // no presence received in server mode, just disco#info CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(getStanza(received[0])->getPayload()); CPPUNIT_ASSERT_EQUAL(std::string("#room"), room); CPPUNIT_ASSERT_EQUAL(std::string("hanzz"), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string("password"), roomPassword); room = ""; roomNickname = ""; roomPassword = ""; // simulate that backend joined the room TestingConversation *conv = new TestingConversation(user->getConversationManager(), "#room", true); received.clear(); injectPresence(response); loop->processEvents(); // no presence received in server mode, just disco#info CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(getStanza(received[0])->getPayload()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceLeaveRoom() { Swift::Presence::ref response = Swift::Presence::create(); response->setTo("#room@localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string("#room"), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void leaveJoinedRoom() { User *user = userManager->getUser("user@localhost"); handlePresenceJoinRoom(); CPPUNIT_ASSERT(user->getConversationManager()->getConversation("#room")); received.clear(); handlePresenceLeaveRoom(); CPPUNIT_ASSERT(!user->getConversationManager()->getConversation("#room")); } void handleDisconnected() { User *user = userManager->getUser("user@localhost"); user->handleDisconnected("Connection error", Swift::SpectrumErrorPayload::CONNECTION_ERROR_AUTHENTICATION_FAILED); loop->processEvents(); CPPUNIT_ASSERT(streamEnded); user = userManager->getUser("user@localhost"); CPPUNIT_ASSERT(!user); CPPUNIT_ASSERT_EQUAL(2, (int) received.size()); Swift::Message *m = dynamic_cast(getStanza(received[0])); CPPUNIT_ASSERT_EQUAL(std::string("Connection error"), m->getBody()); CPPUNIT_ASSERT(dynamic_cast(received[1].get())); CPPUNIT_ASSERT_EQUAL(std::string("Connection error"), dynamic_cast(received[1].get())->getText()); disconnected = true; } void disconnectUser() { if (disconnected) return; userManager->disconnectUser("user@localhost"); dynamic_cast(factories->getTimerFactory())->setTime(10); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, userManager->getUserCount()); CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(dynamic_cast(getStanza(received[0]))); } }; CPPUNIT_TEST_SUITE_REGISTRATION (UserTest);