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Location: pcgen-data-5e/my_equipment.lst - annotation
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Race: Implement Mazoku Tiefling
87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 | # CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)
SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Equipment File tags" to find
#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical listing
#of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####1st Example
#Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:10 SIZE:M
#####
#
#####2nd Example
#Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:UNLIM|Any=UNLIM COST:4 WT:8 SOURCEPAGE:Equipment
#####
#The Dagger is an Example of a weapon, while the Saddlebags is an item that is set up to be used as a container for other
#items. The first field is the item's name and is required.
#
#The PROFICIENCY tag is only used with weapons, armor and shields. It tells PCGen what Weapon Proficiency name to use from the weapprofs.lst, armorprofs.lst or shieldprofs.lst file.
#
#The TYPE tag is used for many filtering and PRExxx tags. TYPE:Armor items should also have the type of SLOTS it uses. This
#is usually TYPE:Suit. TYPE:Container is a special type name. It activates the CONTAINS tag in the item. Every TYPE:Weapon
#item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo). TYPE:Double is a special weapon tag. It
#activates three ALTxxx tags for the second head statistics.
#
#The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container
#for the CONTAINS tag to be activated.
#
#The COST tag sets the cost of the item.
#
#The WT tag is holding the item's weight.
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen.
#
#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the
#various weapon stats.
#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
#C=Colossal.
#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use
#the equipment modifier's KEY with this tag, not it's name.
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