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Location: pcgen-data-5e/my_kits.lst - annotation
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87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 | # CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)
SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Starting Kit File tags" to
#find out how the tags in the kits file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####Example
#STARTPACK:Xill Default EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Xill] VISIBLE:QUALIFY
#RACE:Xill !PRERACE:1,%
#NAME:Xill
#ALIGN:2
#SKILL:Climb RANK:8
#SKILL:Escape Artist RANK:8
#SKILL:Intimidate RANK:8
#SKILL:Listen RANK:8
#SKILL:Move Silently RANK:8
#SKILL:Spot RANK:8
#SKILL:Tumble RANK:8
#SKILL:Sense Motive RANK:7
#SKILL:Balance RANK:10
#SKILL:Diplomacy RANK:2
#ABILITY:CATEGORY=FEAT|Improved Initiative
#ABILITY:CATEGORY=FEAT|Multiattack
#ABILITY:CATEGORY=FEAT|Multiweapon Fighting
#STAT:STR=11|CON=11|CHA=11|DEX=10|INT=10|WIS=10
#GEAR:Longbow QTY:2 LOCATION:Carried SIZE:PC
#GEAR:Sword (Short) LOCATION:Primary Hand SIZE:PC
#GEAR:Sword (Short) LOCATION:Secondary Hand SIZE:PC
#####
#The STARTPACK tag MUST be the FIRST line of a new kit definition. It starts creation of a new kit. All lines following this
#one are considered part of this kit until a new STARTPACK tag, or the end of the file, is encountered. It also defines the
#Kit's name.
#
#The EQUIPBUY tag sets the percentage that the total cost of all the gear in the kit is discounted (or inflated by). If set
#to 0 the gear is granted for free. EQUIPBUY must be used in lines that start with STARTPACK.
#
#The combination of PREMULT and PRERACE tags is used here to make sure that the kit can only be applied, when either no race
#has been selected yet or the race is one that can be used with this kit. There is a multitude of existing prerequiste tags
#in PCGen. If you are looking into the documentation under List File Tag Index, you can find them listed under the topic
#"PRExxx tags".
#
#The VISIBLE tag is used to filter when the kit will be displayed in PCGen. VISIBLE must be used in lines that start with
#STARTPACK.
#
#The RACE tag selects the race for the character.
#
#The NAME tag can be used to set the name for the character.
#
#The ALIGN tag will give the character the listed alignment.
#
#The SKILL and RANK combination will set the Skill rank for the skill, as long as there are sufficient skill points in the
#skill pool and rank is within the limits for or character of the given level.
#
#The FEAT tag will add listed feat, as long as there are sufficient feat points in the feat pool.
#
#The STAT line can be used to modify the stats of a character. In the example the stats are set, so the creature will have
#the values of the default creature that you can see in the RSRD. The given stats and stat bonuses from the race entry will
#add up to give the wanted results.
#
#The GEAR tag can be used to automatically give equipment to a character. It can be stuffed with additional tags, where QTY
#can be used to give multiple items, LOCATION will equip the item at the wante d location, as long as there is still free
#space, SIZE can be used to resize the Equipment.
|