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87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 | # CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)
SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Race File tags" to find
#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#To learn the basics of coding a race, you can also visit "Help > Documentation > List Files > LST File Class > Lesson 3-6"
#
#
#####Example
#Xill STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:2 LANGAUTO:Infernal BONUS:COMBAT|AC|7|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 MONCSKILL:Balance|Climb|Diplomacy|Escape Artist|Intimidate|Listen|Move Silently|Sense Motive|Spot|Tumble|Use Rope AUTO:WEAPONPROF|Longbow|Sword (Short)|TYPE.Martial|TYPE.Simple LEGS:2 HANDS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d4 SAB:Implant (Ex) SAB:Improved Grab (Ex) SAB:Paralysis (Ex) SAB:Planewalk (Su) SAB:Spell Resistance (Ex) SR:21 MONSTERCLASS:Outsider:5 RACETYPE:Outsider HITDICEADVANCEMENT:8,15 LEVELADJUSTMENT:4 CR:6 SOURCEPAGE:MonstersT-Z
#####
#Xill is the name of the race. It must be the first field on each line, the remaining tags may be of any order.
#
#The STARTFEATS tag grants a number of free feats to the race at first level.
#
#The SIZE tag determines the size of the Race. (F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
#C=Colossal). Size is used in determining to-hit, AC, and affects some skills).
#
#The MOVE tag determines the Type and Speed of the different movement types the race has.
#
#The FACE tag Describes how much space the creature takes up. For 3.0 rules this tag is used for the Face statistic. For 3.5
#rules this tag is used for the Space statistic. If only one number is used it is assumed to represent all sides.
#
#The REACH tag determines the reach of the Race.
#
#The VISION tag is used to grant the specified vision to the character.
#
#The PREALIGN tag is used, so it is required that you have a certain alignment to be able to select this race. There is a
#multitude of existing prerequiste tags in PCGen. If you are looking into the documentation under List File Tag Index, you
#can find them listed under the topic "PRExxx tags".
#
#The LANGAUTO tag is holding a list of languages that the character automatically gains.
#
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
#of them, look in the List File Tag Index under the topic "Bonus tags".
#
#The MONCSKILL tag is used to grant the listed skills as monster class skills.
#
#The AUTO:WEAPONPROF tag is holding a list of weapons that are granted as free weapon proficiencies.
#
#The LEGS and HANDS tags set the number of respective limbs that a creature has. The number of legs is used to determine the
#carrying capacity of a creature, while the number of hands is used for purposes of Multiattack and Multidexterity.
#
#The NATURALATTACKS tag defines the non-equipment attacks a race may possess. It follows a pattern of Attack Name, Attack Types,
#Number of Attacks and Attack Damage.
#
#The SA tag is holding a text that will be displayed as Special Ability on the output sheet.
#
#The SR tag indicates the Spell Resistance this race bestows.
#
#The MONSTERCLASS tag determines the number of Monster Levels the race gets on start. The class must be TYPE:Monster and have a
#PRERACETYPE that matches the race.
#
#The RACETYPE tag defines the Type of creature the race is. This is important for matching up with Monster HD, and for references to
#race, such as the Rangers Favored Enemy.
#
#In the HITDICEADVANCEMENT tag the last number of this comma delimited list is the highest HD the creature can advance to,
#through HD advancement. All the numbers preceding the last number each indicate the highest number of HD the creature can have
#before its size increases by one category.
#
#The LEVELADJUSTMENT tag raises the Effective Character Level (ECL) of the creature by the number supplied.
#
#The CR tag sets the Challenge Rating of the creature. For CR's less than 1, fractions are used (1/2, 1/4, 1/8). Note: CR's using
#fractions must start with a "1/". Expressions such as CR:3/4 or CR:0.5 will not work.
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the race. This will be displayed in PCGen.
|