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Location: pcgen-data-5e/my_templates.lst - annotation
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Gaming Set Proficiency: Implement Go Set
87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 31631c5ee67b 31631c5ee67b 31631c5ee67b 31631c5ee67b | # CVS $Revision$ $Author$ -- Tue Dec 15 01:48:08 2015 -- reformated by PCGen PrettyLST v6.06.00
SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Template File tags to find
#out how the tags in the templates file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####Example
#Vampire HITDIE:12 CR:2 DR:10/Silver and Magic LEVELADJUSTMENT:8 TEMPLATE:Undead TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SOURCEPAGE:MonstersT-Z SAB:Blood Drain (Ex) SAB:Children of the Night (Su) SAB:Dominate (Su) DC%|VampireAbilityDC SAB:Energy Drain (Su) SAB:Create Spawn (Su) SAB:Alternate Form (Su) SAB:Fast Healing 5 (Ex) SAB:Gaseous Form (Su) SAB:Energy Resistance Cold/Electricity 10 SAB:Turn Resistance +4 (Ex) SAB:Spider Climb (Ex) DEFINE:VampireAbilityDC|0 PREALIGN:2,5,8 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACK BONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|VampireAbilityDC|15+CHA RACETYPE:Undead
#Vampire Feat ABILITYLIST:Alertness,Combat Reflexes,Dodge,Improved Initiative,Lightning Reflexes
#####
#Vampire is the name of the template. It will appear in the templates list on PCGen's Races tab and will be used if a template
#is added by use of the TEMPLATE tag. The name is the only entry that is mandatory in a template. The other tags are used
#as they are needed.
#
#The HITDIE tag can be used to specify the new Hit Dice size the template grants to the creature.
#
#The CR tag increases the Challenge Rating by the given amount.
#
#The DR tag defines the damage reduction this template bestows.
#
#The LEVELADJUSTMENT tag raises the Effective Character Level (ECL) of the creature by the number supplied, in this case 8.
#
#The TEMPLATE tag grants the supplied template to the character. In PCGen Templates are not only the templates as defined
#in the games, but we use them also as overlays when repetitive data applies to a group of creatures. In this case the Undead
#template applies the Undead traits to the character.
#
#TEMPLATE:CHOOSE will supply a popup window of the choices presented in the tag that are | (pipe) delimited (The user is allowed
#only ONE choice from the list). The given choices must be existing templates, or they will not be eligible. If only one
#choice is eligible, the TEMPLATE:CHOOSE tag will automatically select that one and no popup window will appear.
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the template. This will be displayed in PCGen.
#
#The SA tag is holding a text that will be displayed as Special Ability on the output sheet. You can have variables displayed
#in it. In "SAB:Dominate (Su) DC%|VampireAbilityDC" the text after the | (pipe) is a variable name. It will replace the % (percent)
#sign and display the value of the VampireAbilityDC variable there.
#
#The DEFINE tag creates a new variable and sets its initial value.
#
#The PREALIGN tag is used, so it is required that you have a certain alignment to be able to select this template. There is a
#multitude of existing prerequiste tags in PCGen. If you are looking into the documentation under List File Tag Index, you can
#find them listed under the topic "PRExxx tags".
#
#The BONUS tags are another group of similar tags, that grant some form of Bonus to another already existing tag. To read a
#description of them, look in the List File Tag Index under the topic "Bonus tags".
#
#The FEAT tag gives a Feat as Bonus Feat to the character. You can grant multiple Feats by listing them seperated by the | (pipe)
#delimiter.
#
#The RACETYPE tag changes the race type of the creature. Each race in PCGen has a RACETYPE tag, when another RACETYPE tag is encounter
#(such as when a RACETYPE tag exists in a template) the characters race type changes to the newly applied RACETYPE, a character can have only one race type at a time.
#(RACETYPE is used internally by PCGen for matching up with Monster HD, and for references to race, such as the Rangers Favored Enemy.)
# Tiefling Subrace Display
Subrace ~ Erinyes VISIBLE:NO SUBRACE:Erinyes
|