diff --git a/my_abilities.lst b/my_abilities.lst index 52245de8c70e88563525faaa6cc777a2485f263c..97377d8bd8952659852a1e67ef74c7de0e9f4222 100644 --- a/my_abilities.lst +++ b/my_abilities.lst @@ -58,11 +58,11 @@ Ability Score Increase KEY:Tiefling Subrace ~ Erinyes ~ Ability Score Increase Legacy of the Ancestor KEY:Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells. SPELLS:Infernal Legacy|TIMES=ATWILL|Thaumaturgy SPELLS:Infernal Legacy|TIMES=1|TIMEUNIT=Day|Hellish Rebuke|PRELEVEL:MIN=3 Wings of the Ancestor KEY:Tiefling Subrace ~ Erinyes ~ Wings of the Ancestor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:At 5th level, you gain the ability to sprout a pair of feathered wings from your back, gaining a flying speed equal to your current speed. You can spread or fold these wings as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. MOVECLONE:Walk,Fly,*1 BONUS:VAR|RaceBase_Fly|30 -# Sorcerous Origins -#Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:xxx. ABILITY:Sorcerer Class Feature|AUTOMATIC|Wild Magic ~ Wild Magic Surge|PRECLASS:1,Sorcerer=1 -Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:TODO. +###Block - Sorcerer +Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:TODO. ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01|PRECLASS:1,Sorcerer=01 # Sorcerous Origin ~ Infernal +Flames of Hell KEY:Sorcerous Origin ~ Infernal ~ Flames of Hell SORTKEY:Class Sorcerer 03ca1 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01 DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. ###Block: Tool Proficiency # Ability Name Category of Ability Type Define Modify VAR Aspects diff --git a/my_feats.lst b/my_feats.lst index b10a1545b39925e3a9d92229c94556e1d656d8da..9235877b8d77ddf5b8293d7349076b5708d85312 100644 --- a/my_feats.lst +++ b/my_feats.lst @@ -42,5 +42,5 @@ SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCED #The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen. # Feats -Flames of Hell CATEGORY:FEAT TYPE:Racial Feat PRETEXT:Prerequisite: Tiefling PRERACE:1,%Tiefling DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. STACK:NO + Mazoku High Magic CATEGORY:FEAT TYPE:Racial Feat PRETEXT:Prerequisite: Mazoku Clan PRERACE:1,Mazoku% DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic