diff --git a/my_feats.lst b/my_feats.lst index 1887b403d10ad45490197a87c2be009f35faa771..b10a1545b39925e3a9d92229c94556e1d656d8da 100644 --- a/my_feats.lst +++ b/my_feats.lst @@ -42,4 +42,5 @@ SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCED #The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen. # Feats -Mazoku High Magic CATEGORY:FEAT TYPE:Racial Feat SOURCEPAGE:p.74 PRETEXT:Prerequisite: Mazoku Clan PRERACE:1,Mazoku% DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic +Flames of Hell CATEGORY:FEAT TYPE:Racial Feat PRETEXT:Prerequisite: Tiefling PRERACE:1,%Tiefling DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. STACK:NO +Mazoku High Magic CATEGORY:FEAT TYPE:Racial Feat PRETEXT:Prerequisite: Mazoku Clan PRERACE:1,Mazoku% DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic