Changeset - 03b8a8cf3beb
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Chel Sea (chain) - 3 years ago 2022-06-25 16:41:05
chain@rpgfiction.net
Equipment: Revise Wakizashi as +1 Mastercraft
1 file changed with 1 insertions and 1 deletions:
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my_equipment.lst
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@@ -8,49 +8,49 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#
 
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Equipment File tags" to find
 
#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical listing
 
#of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
 
#
 
#
 
#
 
#
 
#####1st Example
 

	
 
#Dagger		PROFICIENCY:WEAPON|Dagger		TYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger		COST:2	WT:1		CRITMULT:x2		CRITRANGE:2		DAMAGE:1d4		EQMOD:STEEL		WIELD:Light		RANGE:10	SIZE:M
 

	
 
#####
 
#
 
#####2nd Example
 

	
 
#Saddlebags		TYPE:Goods.Container.Mount.Resizable		CONTAINS:UNLIM|Any=UNLIM	COST:4	WT:8		SOURCEPAGE:Equipment
 

	
 
#####
 
#The Dagger is an Example of a weapon, while the Saddlebags is an item that is set up to be used as a container for other
 
#items. The first field is the item's name and is required.
 
#
 
#The PROFICIENCY tag is only used with weapons, armor and shields. It tells PCGen what Weapon Proficiency name to use from the weapprofs.lst, armorprofs.lst or shieldprofs.lst file.
 
#
 
#The TYPE tag is used for many filtering and PRExxx tags. TYPE:Armor items should also have the type of SLOTS it uses. This
 
#is usually TYPE:Suit. TYPE:Container is a special type name. It activates the CONTAINS tag in the item. Every TYPE:Weapon
 
#item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo). TYPE:Double is a special weapon tag. It
 
#activates three ALTxxx tags for the second head statistics.
 
#
 
#The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container
 
#for the CONTAINS tag to be activated.
 
#
 
#The COST tag sets the cost of the item.
 
#
 
#The WT tag is holding the item's weight.
 
#
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen.
 
#
 
#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the
 
#various weapon stats.
 

	
 
#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
 
#C=Colossal.
 

	
 
#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use
 
#the equipment modifier's KEY with this tag, not it's name.
 

	
 
Go set											TYPE:Gear					COST:1	WT:0.5
 
Wakizashi		KEY:Wakizashi		PROFICIENCY:WEAPON|Shortsword		TYPE:Weapon.Melee.Weapon_Melee.Slashing			WT:2		DAMAGE:1d6+1	SPROP:Damage +1
 
Wakizashi		KEY:Wakizashi		PROFICIENCY:WEAPON|Shortsword		TYPE:Weapon.Melee.Weapon_Melee.Slashing			WT:2		DAMAGE:1d6	EQMOD:PLUS1WC
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