Changeset - 622c600a06ed
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Chel Sea (chain) - 3 years ago 2022-07-21 10:09:53
chain@rpgfiction.net
Equipment: Implement Sending Pouch
2 files changed with 3 insertions and 0 deletions:
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my_abilities.lst
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@@ -65,12 +65,14 @@ Infernal		        KEY:Sorcerous Origin ~ Infernal					        SORTKEY:Class Sorc
 
Flames of Hell			KEY:Sorcerous Origin ~ Infernal ~ Flames of Hell			SORTKEY:Class Sorcerer 03ca1a	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01a		DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
 
Lucky Little Devil		KEY:Sorcerous Origin ~ Infernal ~ Lucky Little Devil			SORTKEY:Class Sorcerer 03ca1b	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01b		DESC:You learn to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest.
 
Elemental Affinity		KEY:Sorcerous Origin ~ Infernal ~ Elemental Affinity			SORTKEY:Class Sorcerer 03ca2	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 06		DESC:Starting at 6th level, when you cast a spell that deals damage of the type fire, add %1 to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.  The damage bonus applies to one damage roll of a spell, not multiple rolls.|CHA
 

	
 
###Block: Tool Proficiency
 
# Ability Name				Category of Ability	Type							Define										Modify VAR										Aspects
 
Tool Proficiency ~ Go Set		CATEGORY:Internal	TYPE:Tool Proficiency.Tool Proficiency Gaming Set	DEFINE:ProfBonus_Go_Set|0	DEFINE:ProfTaken_Go_Set|0			BONUS:VAR|ProfTaken_Go_Set|1			CHOOSE:NOCHOICE	MULT:YES	STACK:YES	ABILITY:Internal|AUTOMATIC|Tool Proficiency Tracker ~ Go Set			ASPECT:SkillBonus|+%1 Go Set|ProfBonus_Go_Set
 

	
 
Tool Proficiency Tracker ~ Go Set	CATEGORY:Internal	BONUS:VAR|ProfBonus_Go_Set|Proficiency_Bonus
 

	
 

	
 
Imperial Weapon Training	KEY:Mazoku ~ Imperial Weapon Training	SORTKEY:1_Race	CATEGORY:Special Ability	TYPE:Race Trait.Elf Race Trait.Mazoku Race Trait.SpecialQuality		DESC:You have proficiency with the longsword, shortsword, shortbow, and longbow.	AUTO:WEAPONPROF|Longsword|Shortsword|Shortbow|Longbow
 

	
 
Sending Pouch			CATEGORY:Attunement	TYPE:Attunement	PREMULT:1,[PREABILITY:1,CATEGORY=Attunement,Sending Pouch],[PREVARLTEQ:Attuned_Item_Count,Attuned_Item_Max]								BONUS:VAR|Attuned_Item_Count|1	COST:0
my_equipment.lst
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@@ -44,13 +44,14 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen.
 
#
 
#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the
 
#various weapon stats.
 

	
 
#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
 
#C=Colossal.
 

	
 
#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use
 
#the equipment modifier's KEY with this tag, not it's name.
 

	
 
Go set											TYPE:Gear					COST:1	WT:0.5
 
Sending Pouch										TYPE:Magic.Uncommon.Wondrous item.Attunement	DEFINE:Attunement_SendingPouch|0	BONUS:VAR|Attunement_SendingPouch|1	SPROP:Not attuned to Item|!PREABILITY:1,CATEGORY=Attunement,Sending Pouch		SPROP:A letter or envelope placed in this pouch, addressed to someone who owns another sending pouch, disappears, and the recipient listed finds it in their pouch. An envelope can contain up to 100g(gram) of non-magical matter upon transfer. Any magical matter within the pouch will block its ability to send or receive.
 
Wakizashi		KEY:Wakizashi		PROFICIENCY:WEAPON|Shortsword		TYPE:Weapon.Melee.Weapon_Melee.Weapon_Finesse.Slashing			WT:2		DAMAGE:1d6	EQMOD:FINESSE.PLUS1WC
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