Changeset - 6d1e74cf98f0
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Chel Sea (chain) - 3 years ago 2022-11-14 08:51:30
chain@rpgfiction.net
Equipment: First Implementation for Kishi no Isan [20220724]
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my_equipment.lst
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@@ -35,25 +35,27 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#activates three ALTxxx tags for the second head statistics.
 
#
 
#The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container
 
#for the CONTAINS tag to be activated.
 
#
 
#The COST tag sets the cost of the item.
 
#
 
#The WT tag is holding the item's weight.
 
#
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen.
 
#
 
#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the
 
#various weapon stats.
 

	
 
#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
 
#C=Colossal.
 

	
 
#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use
 
#the equipment modifier's KEY with this tag, not it's name.
 

	
 
Go set											TYPE:Gear					COST:1	WT:0.5
 

	
 
Sending Pouch										TYPE:Magic.Uncommon.Wondrous item.Attunement	DEFINE:Attunement_SendingPouch|0	BONUS:VAR|Attunement_SendingPouch|1	SPROP:Not attuned to Item|!PREABILITY:1,CATEGORY=Attunement,Sending Pouch		SPROP:A letter or envelope placed in this pouch, addressed to someone who owns another sending pouch, disappears, and the recipient listed finds it in their pouch. An envelope can contain up to 100g(gram) of non-magical matter upon transfer. Any magical matter within the pouch will block its ability to send or receive.
 

	
 
no Isan														PROFICIENCY:WEAPON|Longsword			TYPE:Weapon.Melee.Weapon_Melee.Weapon_Finesse.Slashing.Finesse.Martial.Sword.Versatile																							CRITRANGE:1	CRITMULT:x2	DAMAGE:2d8									SIZE:M	EQMOD:FINESSE		BONUS:WEAPON|TOHIT,DAMAGE|max(MeleeToHitBonus,DEX)|TYPE=Ability
 
Kishi no Isan								KEY:Legacy_Stage0			PROFICIENCY:WEAPON|Longsword			TYPE:Weapon.Melee.Weapon_Melee.Weapon_Finesse.Slashing.Finesse.Martial.Sword.Versatile																							CRITRANGE:1	CRITMULT:x2	DAMAGE:2d8									SIZE:M	EQMOD:FINESSE.PLUS2W.VERSATILE_2D10		BONUS:WEAPON|TOHIT,DAMAGE|max(MeleeToHitBonus,DEX)|TYPE=Ability
 
Wakizashi								KEY:Wakizashi				PROFICIENCY:WEAPON|Shortsword			TYPE:Weapon.Melee.Weapon_Melee.Weapon_Finesse.Slashing.Finesse.Martial.Sword																		COST:0	WT:2					CRITRANGE:1	CRITMULT:x2	DAMAGE:1d6					WIELD:OneHanded			SIZE:M	EQMOD:FINESSE.PLUS1WC	BONUS:WEAPON|TOHIT,DAMAGE|max(MeleeToHitBonus,DEX)|TYPE=Ability
my_equipmods.lst
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@@ -31,25 +31,27 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#The COST tag is normally used to hold a number or formula that is added to the item cost. In the Example this is 0, so
 
#nothing will be added there. This is because the Masterwork equipmod in the example is used for Ammunition and Weapons, which
 
#will result in different amounts to be added. The cost is instead handled in BONUS:ITEMCOST tags later in the line.
 
#
 
#The VISIBLE:QUALIFY tag is used, so this Equipment Modifier will only show up in the Item Customizer, when it is eligible
 
#for selection.
 
#
 
#The ITYPE tag can be used to grant further TYPEs to the item the equipment modifier gets applied to.
 
#
 
#The NAMEOPT tag is used to determine a naming convention.
 
#
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the equipment modifier. This will be displayed
 
#in PCGen.
 
#
 
#The PRETYPE tags are used to make the equipment modifier eligible only if the item has the TYPEs Weapon or Ammunition, but
 
#does not have the TYPEs Masterwork, Mithral, Adamantine, or Darkwood. There is a multitude of existing prerequiste tags in
 
#PCGen. If you are looking into the documentation under List File Tag Index, you can find them listed under the topic
 
#"PRExxx tags".
 
#
 
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
 
#of them, look in the List File Tag Index under the topic "Bonus tags".
 
#
 
#The ASSIGNTOALL tag is for double weapons only. If this tag is present then the modifiers will be applied to both heads.
 

	
 
Versatile			KEY:VERSATILE_2D10	ITYPE:VERSATILE_2D10	SPROP:Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack. (2d10)
 

	
 
Weapon +1 (Mastercraft)		KEY:PLUS1WC				TYPE:Weapon				REPLACES:PLUS1W,PLUS2W,PLUS3W		SOURCEPAGE: Dungeon Master's Guide, P.213																		BONUS:WEAPON|TOHIT,DAMAGE|1|TYPE=Enhancement									SPROP:You have a bonus to attack and damage rolls made with this mastercrafted weapon.
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