Changeset - e676f9f73c93
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Chel Sea (chain) - 3 years ago 2023-04-24 15:29:11
chain@rpgfiction.net
First Implementation for Pitch Black Kuroshi [20221130]
3 files changed with 6 insertions and 0 deletions:
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my_abilities.lst
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@@ -55,24 +55,27 @@ Erinyes			TEMPLATE:Subrace ~ Erinyes		KEY:Tiefling Subrace ~ Erinyes		PREMULT:1,
 

	
 
# Erinyes
 
Ability Score Increase		KEY:Tiefling Subrace ~ Erinyes ~ Ability Score Increase			SORTKEY:1_Race			CATEGORY:Special Ability	TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality		DESC:Your Charisma score increases by 2, and your Dexterity score increases by 1.	BONUS:STAT|CHA|2|TYPE=Racial	BONUS:STAT|DEX|1|TYPE=Racial
 
Legacy of the Ancestor		KEY:Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor			SORTKEY:1_Race			CATEGORY:Special Ability	TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality		DESC:You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells.	SPELLS:Infernal Legacy|TIMES=ATWILL|Thaumaturgy	SPELLS:Infernal Legacy|TIMES=1|TIMEUNIT=Day|Hellish Rebuke|PRELEVEL:MIN=3
 
Wings of the Ancestor		KEY:Tiefling Subrace ~ Erinyes ~ Wings of the Ancestor			SORTKEY:1_Race			CATEGORY:Special Ability	TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality		DESC:At 5th level, you gain the ability to sprout a pair of feathered wings from your back, gaining a flying speed equal to your current speed. You can spread or fold these wings as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.	MOVECLONE:Walk,Fly,*1	BONUS:VAR|RaceBase_Fly|30
 

	
 
###Block - Sorcerer
 
Infernal		        KEY:Sorcerous Origin ~ Infernal					        SORTKEY:Class Sorcerer 03c	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature	        DESC:TODO.		ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01a|PRECLASS:1,Sorcerer=01	ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01b|PRECLASS:1,Sorcerer=01	ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 06|PRECLASS:1,Sorcerer=06
 

	
 
# Sorcerous Origin ~ Infernal
 
Flames of Hell			KEY:Sorcerous Origin ~ Infernal ~ Flames of Hell			SORTKEY:Class Sorcerer 03ca1a	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01a		DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
 
Lucky Little Devil		KEY:Sorcerous Origin ~ Infernal ~ Lucky Little Devil			SORTKEY:Class Sorcerer 03ca1b	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01b		DESC:You learn to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest.
 
Elemental Affinity		KEY:Sorcerous Origin ~ Infernal ~ Elemental Affinity			SORTKEY:Class Sorcerer 03ca2	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 06		DESC:Starting at 6th level, when you cast a spell that deals damage of the type fire, add %1 to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.  The damage bonus applies to one damage roll of a spell, not multiple rolls.|CHA
 

	
 
###Block: Tool Proficiency
 
# Ability Name				Category of Ability	Type							Define										Modify VAR										Aspects
 
Tool Proficiency ~ Go Set		CATEGORY:Internal	TYPE:Tool Proficiency.Tool Proficiency Gaming Set	DEFINE:ProfBonus_Go_Set|0	DEFINE:ProfTaken_Go_Set|0			BONUS:VAR|ProfTaken_Go_Set|1			CHOOSE:NOCHOICE	MULT:YES	STACK:YES	ABILITY:Internal|AUTOMATIC|Tool Proficiency Tracker ~ Go Set			ASPECT:SkillBonus|+%1 Go Set|ProfBonus_Go_Set
 

	
 
Tool Proficiency Tracker ~ Go Set	CATEGORY:Internal	BONUS:VAR|ProfBonus_Go_Set|Proficiency_Bonus
 

	
 

	
 
Imperial Weapon Training	KEY:Mazoku ~ Imperial Weapon Training	SORTKEY:1_Race	CATEGORY:Special Ability	TYPE:Race Trait.Elf Race Trait.Mazoku Race Trait.SpecialQuality		DESC:You have proficiency with the longsword, shortsword, shortbow, and longbow.	ABILITY:Weapon|AUTOMATIC|Longsword|Shortsword|Shortbow|Longbow
 

	
 
Sending Pouch			CATEGORY:Attunement	TYPE:Attunement	PREMULT:1,[PREABILITY:1,CATEGORY=Attunement,Sending Pouch],[PREVARLTEQ:Attuned_Item_Count,Attuned_Item_Max]								BONUS:VAR|Attuned_Item_Count|1	COST:0
 

	
 
Pitch Black				KEY:Draconic Ancestry ~ Pitch Black				CATEGORY:Special Ability	TYPE:Draconic Ancestry																																																																													DESC:You have Pitch Black Draconic Ancestry																																																																																																																																																																																		TEMPLATE:Subrace ~ Pitch Black																																																					BONUS:VAR|DragonbornBreathWeaponDexSave,DragonbornBreathWeaponCone,DragonbornBreathWeapon_Necro|1|TYPE=Base
 
Draconic Ancestry			KEY:Kuroshi ~ Draconic Ancestry			SORTKEY:1_Race	CATEGORY:Special Ability	TYPE:Race Trait.Dragonborn Race Trait.Base Dragonborn Race Trait.SpecialQuality																																																																								DESC:You have draconic ancestry.	DESC:Pitch Black. |PREABILITY:1,CATEGORY=Special Ability,Draconic Ancestry ~ Pitch Black	DESC:Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.																																																	BONUS:ABILITYPOOL|Draconic Ancestry|1																																			SOURCEPAGE:p.36
my_races.lst
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@@ -55,25 +55,26 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#
 
#The SA tag is holding a text that will be displayed as Special Ability on the output sheet.
 
#
 
#The SR tag indicates the Spell Resistance this race bestows.
 
#
 
#The MONSTERCLASS tag determines the number of Monster Levels the race gets on start. The class must be TYPE:Monster and have a
 
#PRERACETYPE that matches the race.
 
#
 
#The RACETYPE tag defines the Type of creature the race is. This is important for matching up with Monster HD, and for references to
 
#race, such as the Rangers Favored Enemy.
 
#
 
#In the HITDICEADVANCEMENT tag the last number of this comma delimited list is the highest HD the creature can advance to,
 
#through HD advancement. All the numbers preceding the last number each indicate the highest number of HD the creature can have
 
#before its size increases by one category.
 
#
 
#The LEVELADJUSTMENT tag raises the Effective Character Level (ECL) of the creature by the number supplied.
 
#
 
#The CR tag sets the Challenge Rating of the creature. For CR's less than 1, fractions are used (1/2, 1/4, 1/8). Note: CR's using
 
#fractions must start with a "1/". Expressions such as CR:3/4 or CR:0.5 will not work.
 
#
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the race. This will be displayed in PCGen.
 

	
 
# Basic Rules Races
 
# Race Name	SORTKEY		Size		Move							Ability					Nb Legs	Nb Hands	Main Race Type	Race Subtype		Type			Source Page
 
Kuroshi		SORTKEY:Base_PC	SIZE:M	MOVE:Walk,0	BONUS:VAR|RaceBase_Walk|30	ABILITY:Race|AUTOMATIC|Dragonborn	LEGS:2	HANDS:2	RACETYPE:Humanoid	RACESUBTYPE:Kuroshi	TYPE:Humanoid.PC	SOURCEPAGE:p.32
 
Mazoku Tiefling	SORTKEY:Base_PC	SIZE:M	MOVE:Walk,0	BONUS:VAR|RaceBase_Walk|30	STARTFEATS:1	ABILITY:Race|AUTOMATIC|Tiefling	ABILITY:Elf Race Trait|AUTOMATIC|Elf ~ Keen Senses	ABILITY:Elf Race Trait|AUTOMATIC|Elf ~ Trance	ABILITY:Elf Race Trait|AUTOMATIC|Elf ~ Languages	ABILITY:Elf Race Trait|AUTOMATIC|Mazoku ~ Imperial Weapon Training	LEGS:2	HANDS:2	RACETYPE:Humanoid	RACESUBTYPE:Tiefling	TYPE:Humanoid.PC
my_templates.lst
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@@ -43,24 +43,26 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#
 
#The SA tag is holding a text that will be displayed as Special Ability on the output sheet. You can have variables displayed
 
#in it. In "SAB:Dominate (Su) DC%|VampireAbilityDC" the text after the | (pipe) is a variable name. It will replace the % (percent)
 
#sign and display the value of the VampireAbilityDC variable there.
 
#
 
#The DEFINE tag creates a new variable and sets its initial value.
 
#
 
#The PREALIGN tag is used, so it is required that you have a certain alignment to be able to select this template. There is a
 
#multitude of existing prerequiste tags in PCGen. If you are looking into the documentation under List File Tag Index, you can
 
#find them listed under the topic "PRExxx tags".
 
#
 
#The BONUS tags are another group of similar tags, that grant some form of Bonus to another already existing tag. To read a
 
#description of them, look in the List File Tag Index under the topic "Bonus tags".
 
#
 
#The FEAT tag gives a Feat as Bonus Feat to the character. You can grant multiple Feats by listing them seperated by the | (pipe)
 
#delimiter.
 
#
 
#The RACETYPE tag changes the race type of the creature. Each race in PCGen has a RACETYPE tag, when another RACETYPE tag is encounter
 
#(such as when a RACETYPE tag exists in a template) the characters race type changes to the newly applied RACETYPE, a character can have only one race type at a time.
 
#(RACETYPE is used internally by PCGen for matching up with Monster HD, and for references to race, such as the Rangers Favored Enemy.)
 

	
 

	
 
# Tiefling Subrace Display
 
Subrace ~ Erinyes		VISIBLE:NO	SUBRACE:Erinyes
 

	
 
Subrace ~ Pitch Black		VISIBLE:NO	SUBRACE:Pitch Black
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