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new file 100644
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SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
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#insert your data here
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#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
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#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
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#
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#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find
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#out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical
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#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
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#
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# Abilities are the newest method for all aspects of class & race abilities. Currently we use hidden feats to emulate
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# class and racial abilities. The advent of Abilities allows us to use one standard format for a variety of things.
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# Generally Abilities are exactly the same in format as a Feat with the exception of a NEW tag CATEGORY which tells
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# PCGen what the ability is to be categoried as - example: My Ability is part of the my_abilities category, So I can add
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# points only to the my_abilities allowing very small and restricted lists. Another example would be Fighter Bonus feats.
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#
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# Feat and ability are used through out this example as they almost the same thing - ABILITY can also be used to add "Feats"
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# using the CATEGORY:FEAT tag.
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# You can also use PREFEAT for any CATEGORY:FEAT, for the rest you'll need to use PREABILITY:x,CATEGORY=<category>,Foo,TYPE.Bar (x is the number)
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#####1st Example
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#My Ability CATEGORY:my_abilities TYPE:General.DataMonkey DESC:See Text SOURCEPAGE:Custom
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#My Second Ability CATEGORY:Special TYPE:MonkeyFoo DESC:This is the great second ability. SOURCEPAGE:Custom PREABILITY:1,CATEGORY=my_abilities,My Ability
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###SAMPLE FOR 'Ability by Skill'
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#Ac Ba CATEGORY:AbilitybySkill TYPE:AbilitybySkill.Movement VISIBLE:YES !PREABILITY:1,CATEGORY=AbilitybySkill,Ac Ba PRESKILL:1,Tumble=12 PREVARLT:AbilitybySkillCount,AbilitybySkillMax DEFINE:AbilitybySkillCount|0 DESC:<appropriate description> BONUS:VAR|AbilitybySkillCount|1
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#####
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#Each ability takes one line, just like a feat, and the first field must be the abilities' name. In the Example the name of the ability is My Ability.
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#When naming feats you should only use parentheses at the end of the name if the name is not duplicated elsewhere. This is
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#because of how PCGen names abilities which can be taken multiple times. For example, the Feat/ability Weapon Focus when taken will display
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#as Weapon Focus(Dagger). Another example is Armor Proficiency (Light), there is no feat named Armor Proficiency so this name
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#is fine. What is happening is when PCGen finds a feat with parentheses that duplicates the name of another feat it assumes
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#that feat is an instance of the one without parentheses and does not display the one with parentheses.
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#
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#The TYPE tag is holding a . (period) delimited list of the types the ability/feat is.
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#
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#The DESC tag is used to hold the description of the Ability/Feat. In our files we usually keep the description brief, so the user
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#still need to own the book to make use of the data, but for your personal files can get as elaborate as you want there.
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#
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#The MULT tag determines if a ability/feat can be taken multiple times. If the value is set to YES, then you MUST also use a CHOOSE
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#tag.
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#
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#The CHOOSE tag must be paired with a MULT:YES tag in feats for it to work properly. It will display a popup window that asks
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#for a selection according to what is being called for. There is a multitude of existing CHOOSE tags in PCGen. If you are
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#looking into the documentation under List File Tag Index, you can find them listed under the topic "CHOOSE tags".
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#
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#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
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#of them, look in the List File Tag Index under the topic "Bonus tags".
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#
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#The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen.
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