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my_companionmods.lst
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new file 100644
 
SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCEDATE:2008-01
 

	
 
#insert your data here
 

	
 
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
 
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
 
#
 
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Companion Modifications File tags"
 
#to find out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical
 
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
 
#
 
#
 
#
 
#
 
#####1st Example
 

	
 
#FOLLOWER:FMLevel=1	TYPE:Familiar		COPYMASTERBAB:MASTER	COPYMASTERCHECK:MASTER	COPYMASTERHP:MASTER/2	USEMASTERSKILL:YES	SAB:Empathic Link	SAB:Share Spells	SAB:Improved Evasion (Ex)	DEFINE:LOCK.INT|6	DEFINE:EvasionUsable|0	BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE	RACETYPE:Magical beast
 

	
 
#####
 
#
 
#####2nd Example
 

	
 
#MASTERBONUSRACE:Bat		TYPE:Familiar		BONUS:SKILL|Listen|3		ABILITY:FEAT|VIRTUAL|Alertness
 

	
 
#####
 
#These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from
 
#associating with the character. Unlike other LST files, these do not start with a name field. The first Example shows the
 
#entry for a familiar that is associated with a 1st level wizard/sorcerer. The second entry is for the bonus that a bat grants,
 
#if chosen as familiar.
 
#
 
#The FOLLOWER tag is holding a delimited list of classes or variables. If the "master" meets the required level or value in the
 
#tag, then the companion gains all the benefits as described by the other tags in the line.
 
#
 
#The TYPE tag is used to define what the creature is for purposes of display on the resources tab.
 
#
 
#The tags COPYMASTERBAB, COPYMASTERCHECK, COPYMASTERHP, and USEMASTERSKILL can be used to define whether the creature uses
 
#those values based on its master.
 
#
 
#The SA tag is holding a text that will be displayed as Special Ability on the output sheet.
 
#
 
#The DEFINE:LOCK tag locks the specified ability score to a specific value regardless of any other bonuses to that ability.
 
#If the locked value is 10 the OS will output an asterisk (*) instead of the number. This is commonly used when a creature
 
#has a non-ability such as the undeads lack of a constitution score.
 
#
 
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
 
#of them, look in the List File Tag Index under the topic "Bonus tags".
 
#
 
#The RACETYPE tag changes a regular animal to an "enhanced companion" type.
 
#
 
#The MASTERBONUSRACE tag is used if you need to define the advantages that the master gains when having that particular races
 
#as the given type. (here: Familiar). The following tags are then granted to the master.
 
#
 
#The VFEAT tag is holding a list of feats that the character gains as virtual feats. Virtual Feats are granted to the character
 
#regardless of the prerequisites.