diff --git a/my_companionmods.lst b/my_companionmods.lst new file mode 100644 index 0000000000000000000000000000000000000000..2452f9538938bac22c360a6be1013406f56101fb --- /dev/null +++ b/my_companionmods.lst @@ -0,0 +1,54 @@ +SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 + +#insert your data here + +#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up +#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. +# +#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Companion Modifications File tags" +#to find out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical +#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well. +# +# +# +# +#####1st Example + +#FOLLOWER:FMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:MASTER/2 USEMASTERSKILL:YES SAB:Empathic Link SAB:Share Spells SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE RACETYPE:Magical beast + +##### +# +#####2nd Example + +#MASTERBONUSRACE:Bat TYPE:Familiar BONUS:SKILL|Listen|3 ABILITY:FEAT|VIRTUAL|Alertness + +##### +#These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from +#associating with the character. Unlike other LST files, these do not start with a name field. The first Example shows the +#entry for a familiar that is associated with a 1st level wizard/sorcerer. The second entry is for the bonus that a bat grants, +#if chosen as familiar. +# +#The FOLLOWER tag is holding a delimited list of classes or variables. If the "master" meets the required level or value in the +#tag, then the companion gains all the benefits as described by the other tags in the line. +# +#The TYPE tag is used to define what the creature is for purposes of display on the resources tab. +# +#The tags COPYMASTERBAB, COPYMASTERCHECK, COPYMASTERHP, and USEMASTERSKILL can be used to define whether the creature uses +#those values based on its master. +# +#The SA tag is holding a text that will be displayed as Special Ability on the output sheet. +# +#The DEFINE:LOCK tag locks the specified ability score to a specific value regardless of any other bonuses to that ability. +#If the locked value is 10 the OS will output an asterisk (*) instead of the number. This is commonly used when a creature +#has a non-ability such as the undeads lack of a constitution score. +# +#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description +#of them, look in the List File Tag Index under the topic "Bonus tags". +# +#The RACETYPE tag changes a regular animal to an "enhanced companion" type. +# +#The MASTERBONUSRACE tag is used if you need to define the advantages that the master gains when having that particular races +#as the given type. (here: Familiar). The following tags are then granted to the master. +# +#The VFEAT tag is holding a list of feats that the character gains as virtual feats. Virtual Feats are granted to the character +#regardless of the prerequisites.