diff --git a/my_equipment.lst b/my_equipment.lst new file mode 100644 index 0000000000000000000000000000000000000000..a21656f9dd171ed1c35e3132d379255ac31fc514 --- /dev/null +++ b/my_equipment.lst @@ -0,0 +1,53 @@ +# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 + +#insert your data here + +#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up +#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. +# +#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Equipment File tags" to find +#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical listing +#of all PCGen tags to the left of the documentation window. You can find the global tags there as well. +# +# +# +# +#####1st Example + +#Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:10 SIZE:M + +##### +# +#####2nd Example + +#Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:UNLIM|Any=UNLIM COST:4 WT:8 SOURCEPAGE:Equipment + +##### +#The Dagger is an Example of a weapon, while the Saddlebags is an item that is set up to be used as a container for other +#items. The first field is the item's name and is required. +# +#The PROFICIENCY tag is only used with weapons, armor and shields. It tells PCGen what Weapon Proficiency name to use from the weapprofs.lst, armorprofs.lst or shieldprofs.lst file. +# +#The TYPE tag is used for many filtering and PRExxx tags. TYPE:Armor items should also have the type of SLOTS it uses. This +#is usually TYPE:Suit. TYPE:Container is a special type name. It activates the CONTAINS tag in the item. Every TYPE:Weapon +#item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo). TYPE:Double is a special weapon tag. It +#activates three ALTxxx tags for the second head statistics. +# +#The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container +#for the CONTAINS tag to be activated. +# +#The COST tag sets the cost of the item. +# +#The WT tag is holding the item's weight. +# +#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen. +# +#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the +#various weapon stats. + +#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, +#C=Colossal. + +#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use +#the equipment modifier's KEY with this tag, not it's name.