diff --git a/my_kits.lst b/my_kits.lst new file mode 100644 index 0000000000000000000000000000000000000000..e32ca66b59893e00dba383894bb9bb4c6ede5b54 --- /dev/null +++ b/my_kits.lst @@ -0,0 +1,73 @@ +# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 + +#insert your data here + +#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up +#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. +# +#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Starting Kit File tags" to +#find out how the tags in the kits file work. Some of the tags used here are global tags. You will see an alphabetical +#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well. +# +# +# +# +#####Example + +#STARTPACK:Xill Default EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Xill] VISIBLE:QUALIFY +#RACE:Xill !PRERACE:1,% +#NAME:Xill +#ALIGN:2 +#SKILL:Climb RANK:8 +#SKILL:Escape Artist RANK:8 +#SKILL:Intimidate RANK:8 +#SKILL:Listen RANK:8 +#SKILL:Move Silently RANK:8 +#SKILL:Spot RANK:8 +#SKILL:Tumble RANK:8 +#SKILL:Sense Motive RANK:7 +#SKILL:Balance RANK:10 +#SKILL:Diplomacy RANK:2 +#ABILITY:CATEGORY=FEAT|Improved Initiative +#ABILITY:CATEGORY=FEAT|Multiattack +#ABILITY:CATEGORY=FEAT|Multiweapon Fighting +#STAT:STR=11|CON=11|CHA=11|DEX=10|INT=10|WIS=10 +#GEAR:Longbow QTY:2 LOCATION:Carried SIZE:PC +#GEAR:Sword (Short) LOCATION:Primary Hand SIZE:PC +#GEAR:Sword (Short) LOCATION:Secondary Hand SIZE:PC + +##### +#The STARTPACK tag MUST be the FIRST line of a new kit definition. It starts creation of a new kit. All lines following this +#one are considered part of this kit until a new STARTPACK tag, or the end of the file, is encountered. It also defines the +#Kit's name. +# +#The EQUIPBUY tag sets the percentage that the total cost of all the gear in the kit is discounted (or inflated by). If set +#to 0 the gear is granted for free. EQUIPBUY must be used in lines that start with STARTPACK. +# +#The combination of PREMULT and PRERACE tags is used here to make sure that the kit can only be applied, when either no race +#has been selected yet or the race is one that can be used with this kit. There is a multitude of existing prerequiste tags +#in PCGen. If you are looking into the documentation under List File Tag Index, you can find them listed under the topic +#"PRExxx tags". +# +#The VISIBLE tag is used to filter when the kit will be displayed in PCGen. VISIBLE must be used in lines that start with +#STARTPACK. +# +#The RACE tag selects the race for the character. +# +#The NAME tag can be used to set the name for the character. +# +#The ALIGN tag will give the character the listed alignment. +# +#The SKILL and RANK combination will set the Skill rank for the skill, as long as there are sufficient skill points in the +#skill pool and rank is within the limits for or character of the given level. +# +#The FEAT tag will add listed feat, as long as there are sufficient feat points in the feat pool. +# +#The STAT line can be used to modify the stats of a character. In the example the stats are set, so the creature will have +#the values of the default creature that you can see in the RSRD. The given stats and stat bonuses from the race entry will +#add up to give the wanted results. +# +#The GEAR tag can be used to automatically give equipment to a character. It can be stuffed with additional tags, where QTY +#can be used to give multiple items, LOCATION will equip the item at the wante d location, as long as there is still free +#space, SIZE can be used to resize the Equipment.