diff --git a/my_races.lst b/my_races.lst new file mode 100644 index 0000000000000000000000000000000000000000..87f448fd6090d1b956634e33286d118305c33d14 --- /dev/null +++ b/my_races.lst @@ -0,0 +1,75 @@ +# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 + +#insert your data here + +#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up +#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. +# +#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Race File tags" to find +#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical +#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well. +# +#To learn the basics of coding a race, you can also visit "Help > Documentation > List Files > LST File Class > Lesson 3-6" +# +# +#####Example + +#Xill STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:2 LANGAUTO:Infernal BONUS:COMBAT|AC|7|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 MONCSKILL:Balance|Climb|Diplomacy|Escape Artist|Intimidate|Listen|Move Silently|Sense Motive|Spot|Tumble|Use Rope AUTO:WEAPONPROF|Longbow|Sword (Short)|TYPE.Martial|TYPE.Simple LEGS:2 HANDS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d4 SAB:Implant (Ex) SAB:Improved Grab (Ex) SAB:Paralysis (Ex) SAB:Planewalk (Su) SAB:Spell Resistance (Ex) SR:21 MONSTERCLASS:Outsider:5 RACETYPE:Outsider HITDICEADVANCEMENT:8,15 LEVELADJUSTMENT:4 CR:6 SOURCEPAGE:MonstersT-Z + +##### +#Xill is the name of the race. It must be the first field on each line, the remaining tags may be of any order. +# +#The STARTFEATS tag grants a number of free feats to the race at first level. +# +#The SIZE tag determines the size of the Race. (F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, +#C=Colossal). Size is used in determining to-hit, AC, and affects some skills). +# +#The MOVE tag determines the Type and Speed of the different movement types the race has. +# +#The FACE tag Describes how much space the creature takes up. For 3.0 rules this tag is used for the Face statistic. For 3.5 +#rules this tag is used for the Space statistic. If only one number is used it is assumed to represent all sides. +# +#The REACH tag determines the reach of the Race. +# +#The VISION tag is used to grant the specified vision to the character. +# +#The PREALIGN tag is used, so it is required that you have a certain alignment to be able to select this race. There is a +#multitude of existing prerequiste tags in PCGen. If you are looking into the documentation under List File Tag Index, you +#can find them listed under the topic "PRExxx tags". +# +#The LANGAUTO tag is holding a list of languages that the character automatically gains. +# +#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description +#of them, look in the List File Tag Index under the topic "Bonus tags". +# +#The MONCSKILL tag is used to grant the listed skills as monster class skills. +# +#The AUTO:WEAPONPROF tag is holding a list of weapons that are granted as free weapon proficiencies. +# +#The LEGS and HANDS tags set the number of respective limbs that a creature has. The number of legs is used to determine the +#carrying capacity of a creature, while the number of hands is used for purposes of Multiattack and Multidexterity. +# +#The NATURALATTACKS tag defines the non-equipment attacks a race may possess. It follows a pattern of Attack Name, Attack Types, +#Number of Attacks and Attack Damage. +# +#The SA tag is holding a text that will be displayed as Special Ability on the output sheet. +# +#The SR tag indicates the Spell Resistance this race bestows. +# +#The MONSTERCLASS tag determines the number of Monster Levels the race gets on start. The class must be TYPE:Monster and have a +#PRERACETYPE that matches the race. +# +#The RACETYPE tag defines the Type of creature the race is. This is important for matching up with Monster HD, and for references to +#race, such as the Rangers Favored Enemy. +# +#In the HITDICEADVANCEMENT tag the last number of this comma delimited list is the highest HD the creature can advance to, +#through HD advancement. All the numbers preceding the last number each indicate the highest number of HD the creature can have +#before its size increases by one category. +# +#The LEVELADJUSTMENT tag raises the Effective Character Level (ECL) of the creature by the number supplied. +# +#The CR tag sets the Challenge Rating of the creature. For CR's less than 1, fractions are used (1/2, 1/4, 1/8). Note: CR's using +#fractions must start with a "1/". Expressions such as CR:3/4 or CR:0.5 will not work. +# +#The SOURCEPAGE tag can be used to hold a reference to where you can find the race. This will be displayed in PCGen.