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# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)
SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCEDATE:2008-01

#insert your data here

#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Class File tags" to find
#out how the tags in the classes file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####Example

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
#CLASS:Rogue		HD:6		TYPE:Base.PC	ABB:Rog		MAXLEVEL:20	SOURCEPAGE:ClassesII	BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/2+2	BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/3	BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE|PREVAREQ:UseFractionalBAB,0		BONUS:VAR|ClassBABModerate|classlevel("APPLIEDAS=NONEPIC")|PREVAREQ:UseFractionalBAB,1
# Class Name	Skill Pts/Lvl	Class Skill
#CLASS:Rogue		STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Local)|Listen|Move Silently|Open Lock|TYPE.Perform|TYPE.Profession|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope
###Block:Proficiencies
#1	ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies|All Automatic Proficiencies	ABILITY:FEAT|AUTOMATIC|Simple Weapon Proficiency
#1																ABILITY:FEAT|AUTOMATIC|Armor Proficiency (Light)
###Block: Level progression
#1											BONUS:VAR|RogueSneakAttackLVL|CL												ABILITY:Special Ability|AUTOMATIC|Trapfinding|Sneak Attack|Rogue Sneak Attack
#2																												ABILITY:Special Ability|AUTOMATIC|Evasion
#3											BONUS:VAR|RogueTrapSenseLVL|CL												ABILITY:Special Ability|AUTOMATIC|Trap Sense Ability|Rogue Trap Sense
#4											BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE	BONUS:VAR|UncannyDodgeLevel|CL/4	ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base
#10	BONUS:ABILITYPOOL|Rogue Special Ability|min(4,(CL-7)/3)

#####
#Class files are where each class is listed, given it's important information for the correct output and functioning of the
#class. Each class has 2 components to it: The main class line and the class level line. The class line begins with CLASS
#and the class level line begins with a level # (0, 1, 2, etc).
#
#The CLASS tag tells PCGen the class name and sets up the relationships with skills and spells. This line can be entered
#multiple times in a single class entry (appearing on separate lines) for purposes of making the lines easier to read in an
#editor (so as to not have to scroll forever to reach the end of the class line). THIS MUST BE THE FIRST TAG!!!
#
#The HD tag sets the Hit Die used to determine hit points at each level gained.
#
#The TYPE tag is used within the filters of PCGen to sort the classes by their respective types (makes it easier to find a
#specific class).
#
#The ABB tag can be used to hold a 3-5 letter abbreviation of the class name.
#
#The MAXLEVEL tag sets the maximum number of levels of the class you can add to a character. You can use MAXLEVEL:NOLIMIT in addition to a number.
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the class. This will be displayed in PCGen. Example: SOURCEPAGE:p.5
#
#The AUTO:LANG tag is holding a list of languages that the character automatically gains.
#
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
#of them, look in the List File Tag Index under the topic "Bonus tags".
#
#The STARTSKILLPTS tag determines how many skill points a character gains per level.
#
#The CSKILL tag grants the listed skills as class skills. When used in a classes.lst, it grants the class skills only to the
#class it is actually in.
#
#The AUTO:FEAT tag holds a list of feats that the class automatically gets.
#
#The ABILITY tag will grant the listed abilities to the character (This ties to the ABILITY FILE)
#
#The SAB tag is holding a text that will be displayed as Special Ability on the output sheet. (We use ABILITY these days)
#
#The ADD:FEAT tag will give the character a choice of one from the feats listed in the parentheses. If the feat being added
#has a chooser ADD:FEAT is the only tag which will activate it (VFEAT, MFEAT and FEATAUTO will not). Besides of ADD:FEAT, there
#is a multitude of ADD tags in PCGen. You can look them up in the List File Tag Index under the topic "ADD Tags".