# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052)
SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Equipment File tags" to find
#out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical listing
#of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####1st Example
#Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:10 SIZE:M
#####
#
#####2nd Example
#Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:UNLIM|Any=UNLIM COST:4 WT:8 SOURCEPAGE:Equipment
#####
#The Dagger is an Example of a weapon, while the Saddlebags is an item that is set up to be used as a container for other
#items. The first field is the item's name and is required.
#
#The PROFICIENCY tag is only used with weapons, armor and shields. It tells PCGen what Weapon Proficiency name to use from the weapprofs.lst, armorprofs.lst or shieldprofs.lst file.
#
#The TYPE tag is used for many filtering and PRExxx tags. TYPE:Armor items should also have the type of SLOTS it uses. This
#is usually TYPE:Suit. TYPE:Container is a special type name. It activates the CONTAINS tag in the item. Every TYPE:Weapon
#item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo). TYPE:Double is a special weapon tag. It
#activates three ALTxxx tags for the second head statistics.
#
#The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container
#for the CONTAINS tag to be activated.
#
#The COST tag sets the cost of the item.
#
#The WT tag is holding the item's weight.
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen.
#
#CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the
#various weapon stats.
#The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan,
#C=Colossal.
#The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use
#the equipment modifier's KEY with this tag, not it's name.