# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 #insert your data here #Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up #your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. # #When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Equipment File tags" to find #out how the tags in the races file work. Some of the tags used here are global tags. You will see an alphabetical listing #of all PCGen tags to the left of the documentation window. You can find the global tags there as well. # # # # #####1st Example #Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Melee.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:10 SIZE:M ##### # #####2nd Example #Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:UNLIM|Any=UNLIM COST:4 WT:8 SOURCEPAGE:Equipment ##### #The Dagger is an Example of a weapon, while the Saddlebags is an item that is set up to be used as a container for other #items. The first field is the item's name and is required. # #The PROFICIENCY tag is only used with weapons, armor and shields. It tells PCGen what Weapon Proficiency name to use from the weapprofs.lst, armorprofs.lst or shieldprofs.lst file. # #The TYPE tag is used for many filtering and PRExxx tags. TYPE:Armor items should also have the type of SLOTS it uses. This #is usually TYPE:Suit. TYPE:Container is a special type name. It activates the CONTAINS tag in the item. Every TYPE:Weapon #item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo). TYPE:Double is a special weapon tag. It #activates three ALTxxx tags for the second head statistics. # #The CONTAINS tag is used to define how much and what a container can hold. Any object with CONTAINS must also be TYPE:Container #for the CONTAINS tag to be activated. # #The COST tag sets the cost of the item. # #The WT tag is holding the item's weight. # #The SOURCEPAGE tag can be used to hold a reference to where you can find the item. This will be displayed in PCGen. # #CRITMULT, CRITRANGE, DAMAGE, WIELD, and RANGE are tags that are associated with weapons. They can be used to set up the #various weapon stats. #The SIZE tag determines the size of the Item. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, #C=Colossal. #The EQMOD tag calls an equipment modifier to be applied to the base item before looking at other tags. You will need to use #the equipment modifier's KEY with this tag, not it's name. Go set TYPE:Gear COST:1 WT:0.5 Wakizashi KEY:Wakizashi PROFICIENCY:WEAPON|Shortsword TYPE:Weapon.Melee.Weapon_Melee.Slashing WT:2 DAMAGE:1d6+1 SPROP:Damage +1