# CVS $Revision$ $Author$ -- Thu Feb 22 13:04:59 2007 -- reformated by prettylst.pl v1.36 (build 2045) #SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com #insert your data here #Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up #your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. # #When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find #out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical #listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well. # # # Ability Categories #Example of a SuperSet or Parent #ABILITYCATEGORY:Special Ability CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO VISIBLE:NO #ABILITYCATEGORY:AbilitybySkill CATEGORY:AbilitybySkill EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:AbilitybySkillPool VISIBLE:QUALIFY PLURAL:AbilitybySkills # No TYPE and Matching ABILITYCATEGORY and CATEGORY names designates these as SUPERSET/PARENT. #Examples of a Subset or Child #ABILITYCATEGORY:My Class Ability CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO VISIBLE:QUALIFY TYPE:MyClass DISPLAYLOCATION:Class Abilities PLURAL:My Class Abilities # VISIBLE TAG will take YES, NO or QUALIFY - QUALIFY won't display the Category unless it has one valid selection or the number is 1 or higher in the pool. # New tag - DISPLAYLOCATION: will allow you to group ABILITIES together in the same "tab" # New tag - DISPLAYNAME: serves the same function as OUTPUTNAME is showing what is displayed # Using TYPE will populate the category with any ABILITY with a matching type. Example: # ABILITYCATEGORY:Fighter Feats CATEGORY:FEAT TYPE:Fighter # That will make all the Feats with TYPE:Fighter appear # The POOL tag allows you to set a variable that will be added to the pool, this must be a valid variable DEFINEd or hardcoded elsewhere # DONE #