SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01 #insert your data here #Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up #your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only. # #When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find #out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical #listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well. # # Abilities are the newest method for all aspects of class & race abilities. Currently we use hidden feats to emulate # class and racial abilities. The advent of Abilities allows us to use one standard format for a variety of things. # Generally Abilities are exactly the same in format as a Feat with the exception of a NEW tag CATEGORY which tells # PCGen what the ability is to be categoried as - example: My Ability is part of the my_abilities category, So I can add # points only to the my_abilities allowing very small and restricted lists. Another example would be Fighter Bonus feats. # # Feat and ability are used through out this example as they almost the same thing - ABILITY can also be used to add "Feats" # using the CATEGORY:FEAT tag. # You can also use PREFEAT for any CATEGORY:FEAT, for the rest you'll need to use PREABILITY:x,CATEGORY=,Foo,TYPE.Bar (x is the number) #####1st Example #My Ability CATEGORY:my_abilities TYPE:General.DataMonkey DESC:See Text SOURCEPAGE:Custom #My Second Ability CATEGORY:Special TYPE:MonkeyFoo DESC:This is the great second ability. SOURCEPAGE:Custom PREABILITY:1,CATEGORY=my_abilities,My Ability ###SAMPLE FOR 'Ability by Skill' #Ac Ba CATEGORY:AbilitybySkill TYPE:AbilitybySkill.Movement VISIBLE:YES !PREABILITY:1,CATEGORY=AbilitybySkill,Ac Ba PRESKILL:1,Tumble=12 PREVARLT:AbilitybySkillCount,AbilitybySkillMax DEFINE:AbilitybySkillCount|0 DESC: BONUS:VAR|AbilitybySkillCount|1 ##### #Each ability takes one line, just like a feat, and the first field must be the abilities' name. In the Example the name of the ability is My Ability. #When naming feats you should only use parentheses at the end of the name if the name is not duplicated elsewhere. This is #because of how PCGen names abilities which can be taken multiple times. For example, the Feat/ability Weapon Focus when taken will display #as Weapon Focus(Dagger). Another example is Armor Proficiency (Light), there is no feat named Armor Proficiency so this name #is fine. What is happening is when PCGen finds a feat with parentheses that duplicates the name of another feat it assumes #that feat is an instance of the one without parentheses and does not display the one with parentheses. # #The TYPE tag is holding a . (period) delimited list of the types the ability/feat is. # #The DESC tag is used to hold the description of the Ability/Feat. In our files we usually keep the description brief, so the user #still need to own the book to make use of the data, but for your personal files can get as elaborate as you want there. # #The MULT tag determines if a ability/feat can be taken multiple times. If the value is set to YES, then you MUST also use a CHOOSE #tag. # #The CHOOSE tag must be paired with a MULT:YES tag in feats for it to work properly. It will display a popup window that asks #for a selection according to what is being called for. There is a multitude of existing CHOOSE tags in PCGen. If you are #looking into the documentation under List File Tag Index, you can find them listed under the topic "CHOOSE tags". # #The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description #of them, look in the List File Tag Index under the topic "Bonus tags". # #The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen. Erinyes TEMPLATE:Subrace ~ Erinyes KEY:Tiefling Subrace ~ Erinyes PREMULT:1,[!PREFACT:1,ABILITIES,Tiefling_Trait_AbilityScoreIncrease=true,Tiefling_Trait_InfernalLegacy=true],[PREABILITY:1,CATEGORY=Internal,Tiefling Subrace ~ Erinyes] FACT:Tiefling_Trait_AbilityScoreIncrease|true FACT:Tiefling_Trait_InfernalLegacy|true SORTKEY:1_Race_0 CATEGORY:Internal TYPE:Tiefling Subrace DESC:xxx. ABILITY:Tiefling Race Trait|AUTOMATIC|TYPE=Tiefling Subrace ~ Erinyes # Erinyes Ability Score Increase KEY:Tiefling Subrace ~ Erinyes ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:Your Charisma score increases by 2, and your Dexterity score increases by 1. BONUS:STAT|CHA|2|TYPE=Racial BONUS:STAT|DEX|1|TYPE=Racial Legacy of the Ancestor KEY:Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, [TODO]. Charisma is your spellcasting ability for these spells. SPELLS:Infernal Legacy|TIMES=ATWILL|Thaumaturgy SPELLS:Infernal Legacy|TIMES=1|TIMEUNIT=Day|Hellish Rebuke|PRELEVEL:MIN=3 # Sorcerous Origins #Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:xxx. ABILITY:Sorcerer Class Feature|AUTOMATIC|Wild Magic ~ Wild Magic Surge|PRECLASS:1,Sorcerer=1 Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:TODO. # Sorcerous Origin ~ Infernal ###Block: Tool Proficiency # Ability Name Category of Ability Type Define Modify VAR Aspects Tool Proficiency ~ Go Set CATEGORY:Internal TYPE:Tool Proficiency.Tool Proficiency Gaming Set DEFINE:ProfBonus_Go_Set|0 DEFINE:ProfTaken_Go_Set|0 BONUS:VAR|ProfTaken_Go_Set|1 CHOOSE:NOCHOICE MULT:YES STACK:YES ABILITY:Internal|AUTOMATIC|Tool Proficiency Tracker ~ Go Set ASPECT:SkillBonus|+%1 Go Set|ProfBonus_Go_Set Tool Proficiency Tracker ~ Go Set CATEGORY:Internal BONUS:VAR|ProfBonus_Go_Set|Proficiency_Bonus Imperial Weapon Training KEY:Mazoku ~ Imperial Weapon Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Elf Race Trait.Mazoku Race Trait.SpecialQuality DESC:You have proficiency with shortswords, longswords and bows. ABILITY:Weapon|AUTOMATIC|Shortsword|Longsword|Shortbow|Longbow