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    Location: libtransport.git/include/transport/sqlite3backend.h
        
            
            0af5cfe9169e
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    use fromUtf8 instead of fromStdString
    | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /**
 * libtransport -- C++ library for easy XMPP Transports development
 *
 * Copyright (C) 2011, Jan Kaluza <hanzz.k@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111-1301  USA
 */
#pragma once
#ifdef WITH_SQLITE
#include <string>
#include <map>
#include "Swiften/Swiften.h"
#include "transport/storagebackend.h"
#include "transport/config.h"
#include "sqlite3.h"
namespace Transport {
/// Used to store transport data into SQLite3 database.
class SQLite3Backend : public StorageBackend
{
	public:
		/// Creates new SQLite3Backend instance.
		/// \param config cofiguration, this class uses following Config values:
		/// 	- database.database - path to SQLite3 database file, database file is created automatically
		/// 	- service.prefix - prefix for tables created by createDatabase method
		SQLite3Backend(Config *config);
		/// Destructor.
		~SQLite3Backend();
		/// Connects to the database and creates it if it's needed. This method call createDatabase() function
		/// automatically.
		/// \return true if database is opened successfully.
		bool connect();
		/// Creates database structure.
		/// \see connect()
		/// \return true if database structure has been created successfully. Note that it returns True also if database structure
		/// already exists.
		bool createDatabase();
		/// Stores user into database.
		/// \param user user struct containing all information about user which have to be stored
		void setUser(const UserInfo &user);
		/// Gets user data from database and stores them into user reference.
		/// \param barejid barejid of user
		/// \param user UserInfo object where user data will be stored
		/// \return true if user has been found in database
		bool getUser(const std::string &barejid, UserInfo &user);
		/// Changes users online state variable in database.
		/// \param id id of user - UserInfo.id
		/// \param online online state
		void setUserOnline(long id, bool online);
		bool getOnlineUsers(std::vector<std::string> &users);
		/// Removes user and all connected data from database.
		/// \param id id of user - UserInfo.id
		/// \return true if user has been found in database and removed
		bool removeUser(long id);
		/// Returns JIDs of all buddies in user's roster.
		/// \param id id of user - UserInfo.id
		/// \param roster string list used to store user's roster
		/// \return true if user has been found in database and roster has been fetched
		bool getBuddies(long id, std::list<BuddyInfo> &roster);
		long addBuddy(long userId, const BuddyInfo &buddyInfo);
		void updateBuddy(long userId, const BuddyInfo &buddyInfo);
		void removeBuddy(long id) {}
		void getUserSetting(long userId, const std::string &variable, int &type, std::string &value);
		void updateUserSetting(long userId, const std::string &variable, const std::string &value);
		void beginTransaction();
		void commitTransaction();
	private:
		bool exec(const std::string &query);
		sqlite3 *m_db;
		Config *m_config;
		std::string m_prefix;
		// statements
		sqlite3_stmt *m_setUser;
		sqlite3_stmt *m_getUser;
		sqlite3_stmt *m_getUserSetting;
		sqlite3_stmt *m_setUserSetting;
		sqlite3_stmt *m_updateUserSetting;
		sqlite3_stmt *m_removeUser;
		sqlite3_stmt *m_removeUserBuddies;
		sqlite3_stmt *m_removeUserSettings;
		sqlite3_stmt *m_removeUserBuddiesSettings;
		sqlite3_stmt *m_addBuddy;
		sqlite3_stmt *m_updateBuddy;
		sqlite3_stmt *m_updateBuddySetting;
		sqlite3_stmt *m_getBuddies;
		sqlite3_stmt *m_getBuddiesSettings;
		sqlite3_stmt *m_setUserOnline;
		sqlite3_stmt *m_getOnlineUsers;
};
}
#endif
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