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Merge branch 'master' of github.com:vitalyster/libtransport
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* frotz.h
*
* Global declarations and definitions
*
*/
/* Unfortunately, frotz's bool definition conflicts with that of curses.
But since no os_* function uses it, it's safe to let the frotz core see
this definition, but have the unix port see the curses version. */
/* #include "../config.h" */
#ifndef __UNIX_PORT_FILE
#include <signal.h>
typedef int bool;
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#endif /* __UNIX_PORT_FILE */
#include <stdio.h>
typedef unsigned char zbyte;
typedef unsigned short zword;
enum story {
BEYOND_ZORK,
SHERLOCK,
ZORK_ZERO,
SHOGUN,
ARTHUR,
JOURNEY,
LURKING_HORROR,
UNKNOWN
};
typedef unsigned char zchar;
/*** Constants that may be set at compile time ***/
#ifndef MAX_UNDO_SLOTS
#define MAX_UNDO_SLOTS 500
#endif
#ifndef MAX_FILE_NAME
#define MAX_FILE_NAME 80
#endif
#ifndef TEXT_BUFFER_SIZE
#define TEXT_BUFFER_SIZE 200
#endif
#ifndef INPUT_BUFFER_SIZE
#define INPUT_BUFFER_SIZE 200
#endif
#ifndef STACK_SIZE
#define STACK_SIZE 1024
#endif
#ifndef DEFAULT_SAVE_NAME
#define DEFAULT_SAVE_NAME "story.sav"
#endif
#ifndef DEFAULT_SCRIPT_NAME
#define DEFAULT_SCRIPT_NAME "story.scr"
#endif
#ifndef DEFAULT_COMMAND_NAME
#define DEFAULT_COMMAND_NAME "story.rec"
#endif
#ifndef DEFAULT_AUXILARY_NAME
#define DEFAULT_AUXILARY_NAME "story.aux"
#endif
#ifndef DEFAULT_SAVE_DIR /* DG */
#define DEFAULT_SAVE_DIR ".frotz-saves"
#endif
/*** Story file header format ***/
#define H_VERSION 0
#define H_CONFIG 1
#define H_RELEASE 2
#define H_RESIDENT_SIZE 4
#define H_START_PC 6
#define H_DICTIONARY 8
#define H_OBJECTS 10
#define H_GLOBALS 12
#define H_DYNAMIC_SIZE 14
#define H_FLAGS 16
#define H_SERIAL 18
#define H_ABBREVIATIONS 24
#define H_FILE_SIZE 26
#define H_CHECKSUM 28
#define H_INTERPRETER_NUMBER 30
#define H_INTERPRETER_VERSION 31
#define H_SCREEN_ROWS 32
#define H_SCREEN_COLS 33
#define H_SCREEN_WIDTH 34
#define H_SCREEN_HEIGHT 36
#define H_FONT_HEIGHT 38 /* this is the font width in V5 */
#define H_FONT_WIDTH 39 /* this is the font height in V5 */
#define H_FUNCTIONS_OFFSET 40
#define H_STRINGS_OFFSET 42
#define H_DEFAULT_BACKGROUND 44
#define H_DEFAULT_FOREGROUND 45
#define H_TERMINATING_KEYS 46
#define H_LINE_WIDTH 48
#define H_STANDARD_HIGH 50
#define H_STANDARD_LOW 51
#define H_ALPHABET 52
#define H_EXTENSION_TABLE 54
#define H_USER_NAME 56
#define HX_TABLE_SIZE 0
#define HX_MOUSE_X 1
#define HX_MOUSE_Y 2
#define HX_UNICODE_TABLE 3
/*** Various Z-machine constants ***/
#define V1 1
#define V2 2
#define V3 3
#define V4 4
#define V5 5
#define V6 6
#define V7 7
#define V8 8
#define CONFIG_BYTE_SWAPPED 0x01 /* Story file is byte swapped - V3 */
#define CONFIG_TIME 0x02 /* Status line displays time - V3 */
#define CONFIG_TWODISKS 0x04 /* Story file occupied two disks - V3 */
#define CONFIG_TANDY 0x08 /* Tandy licensed game - V3 */
#define CONFIG_NOSTATUSLINE 0x10 /* Interpr can't support status lines - V3 */
#define CONFIG_SPLITSCREEN 0x20 /* Interpr supports split screen mode - V3 */
#define CONFIG_PROPORTIONAL 0x40 /* Interpr uses proportional font - V3 */
#define CONFIG_COLOUR 0x01 /* Interpr supports colour - V5+ */
#define CONFIG_PICTURES 0x02 /* Interpr supports pictures - V6 */
#define CONFIG_BOLDFACE 0x04 /* Interpr supports boldface style - V4+ */
#define CONFIG_EMPHASIS 0x08 /* Interpr supports emphasis style - V4+ */
#define CONFIG_FIXED 0x10 /* Interpr supports fixed width style - V4+ */
#define CONFIG_SOUND 0x20 /* Interpr supports sound - V6 */
#define CONFIG_TIMEDINPUT 0x80 /* Interpr supports timed input - V4+ */
#define SCRIPTING_FLAG 0x0001 /* Outputting to transscription file - V1+ */
#define FIXED_FONT_FLAG 0x0002 /* Use fixed width font - V3+ */
#define REFRESH_FLAG 0x0004 /* Refresh the screen - V6 */
#define GRAPHICS_FLAG 0x0008 /* Game wants to use graphics - V5+ */
#define OLD_SOUND_FLAG 0x0010 /* Game wants to use sound effects - V3 */
#define UNDO_FLAG 0x0010 /* Game wants to use UNDO feature - V5+ */
#define MOUSE_FLAG 0x0020 /* Game wants to use a mouse - V5+ */
#define COLOUR_FLAG 0x0040 /* Game wants to use colours - V5+ */
#define SOUND_FLAG 0x0080 /* Game wants to use sound effects - V5+ */
#define MENU_FLAG 0x0100 /* Game wants to use menus - V6 */
#define INTERP_DEFAULT 0
#define INTERP_DEC_20 1
#define INTERP_APPLE_IIE 2
#define INTERP_MACINTOSH 3
#define INTERP_AMIGA 4
#define INTERP_ATARI_ST 5
#define INTERP_MSDOS 6
#define INTERP_CBM_128 7
#define INTERP_CBM_64 8
#define INTERP_APPLE_IIC 9
#define INTERP_APPLE_IIGS 10
#define INTERP_TANDY 11
#define BLACK_COLOUR 2
#define RED_COLOUR 3
#define GREEN_COLOUR 4
#define YELLOW_COLOUR 5
#define BLUE_COLOUR 6
#define MAGENTA_COLOUR 7
#define CYAN_COLOUR 8
#define WHITE_COLOUR 9
#define GREY_COLOUR 10 /* INTERP_MSDOS only */
#define LIGHTGREY_COLOUR 10 /* INTERP_AMIGA only */
#define MEDIUMGREY_COLOUR 11 /* INTERP_AMIGA only */
#define DARKGREY_COLOUR 12 /* INTERP_AMIGA only */
#define REVERSE_STYLE 1
#define BOLDFACE_STYLE 2
#define EMPHASIS_STYLE 4
#define FIXED_WIDTH_STYLE 8
#define TEXT_FONT 1
#define PICTURE_FONT 2
#define GRAPHICS_FONT 3
#define FIXED_WIDTH_FONT 4
#define BEEP_HIGH 1
#define BEEP_LOW 2
/*** Constants for os_restart_game */
#define RESTART_BEGIN 0
#define RESTART_WPROP_SET 1
#define RESTART_END 2
/*** Character codes ***/
#define ZC_TIME_OUT 0x00
#define ZC_NEW_STYLE 0x01
#define ZC_NEW_FONT 0x02
#define ZC_BACKSPACE 0x08
#define ZC_INDENT 0x09
#define ZC_GAP 0x0b
#define ZC_RETURN 0x0d
#define ZC_HKEY_MIN 0x0e
#define ZC_HKEY_RECORD 0x0e
#define ZC_HKEY_PLAYBACK 0x0f
#define ZC_HKEY_SEED 0x10
#define ZC_HKEY_UNDO 0x11
#define ZC_HKEY_RESTART 0x12
#define ZC_HKEY_QUIT 0x13
#define ZC_HKEY_DEBUG 0x14
#define ZC_HKEY_HELP 0x15
#define ZC_HKEY_MAX 0x15
#define ZC_ESCAPE 0x1b
#define ZC_ASCII_MIN 0x20
#define ZC_ASCII_MAX 0x7e
#define ZC_BAD 0x7f
#define ZC_ARROW_MIN 0x81
#define ZC_ARROW_UP 0x81
#define ZC_ARROW_DOWN 0x82
#define ZC_ARROW_LEFT 0x83
#define ZC_ARROW_RIGHT 0x84
#define ZC_ARROW_MAX 0x84
#define ZC_FKEY_MIN 0x85
#define ZC_FKEY_MAX 0x90
#define ZC_NUMPAD_MIN 0x91
#define ZC_NUMPAD_MAX 0x9a
#define ZC_SINGLE_CLICK 0x9b
#define ZC_DOUBLE_CLICK 0x9c
#define ZC_MENU_CLICK 0x9d
#define ZC_LATIN1_MIN 0xa0
#define ZC_LATIN1_MAX 0xff
/*** File types ***/
#define FILE_RESTORE 0
#define FILE_SAVE 1
#define FILE_SCRIPT 2
#define FILE_PLAYBACK 3
#define FILE_RECORD 4
#define FILE_LOAD_AUX 5
#define FILE_SAVE_AUX 6
/*** Data access macros ***/
#define SET_BYTE(addr,v) { zmp[addr] = v; }
#define LOW_BYTE(addr,v) { v = zmp[addr]; }
#define CODE_BYTE(v) { v = *pcp++; }
#if defined (AMIGA)
extern zbyte *pcp;
extern zbyte *zmp;
#define lo(v) ((zbyte *)&v)[1]
#define hi(v) ((zbyte *)&v)[0]
#define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); }
#define LOW_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; }
#define HIGH_WORD(addr,v) { hi(v) = zmp[addr]; lo(v) = zmp[addr+1]; }
#define CODE_WORD(v) { hi(v) = *pcp++; lo(v) = *pcp++; }
#define GET_PC(v) { v = pcp - zmp; }
#define SET_PC(v) { pcp = zmp + v; }
#endif
/* A bunch of x86 assembly code previously appeared here. */
#if !defined (AMIGA) && !defined (MSDOS_16BIT)
extern zbyte *pcp;
extern zbyte *zmp;
#define lo(v) (v & 0xff)
#define hi(v) (v >> 8)
#define SET_WORD(addr,v) { zmp[addr] = hi(v); zmp[addr+1] = lo(v); }
#define LOW_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; }
#define HIGH_WORD(addr,v) { v = ((zword) zmp[addr] << 8) | zmp[addr+1]; }
#define CODE_WORD(v) { v = ((zword) pcp[0] << 8) | pcp[1]; pcp += 2; }
#define GET_PC(v) { v = pcp - zmp; }
#define SET_PC(v) { pcp = zmp + v; }
#endif
/*** Story file header data ***/
extern zbyte h_version;
extern zbyte h_config;
extern zword h_release;
extern zword h_resident_size;
extern zword h_start_pc;
extern zword h_dictionary;
extern zword h_objects;
extern zword h_globals;
extern zword h_dynamic_size;
extern zword h_flags;
extern zbyte h_serial[6];
extern zword h_abbreviations;
extern zword h_file_size;
extern zword h_checksum;
extern zbyte h_interpreter_number;
extern zbyte h_interpreter_version;
extern zbyte h_screen_rows;
extern zbyte h_screen_cols;
extern zword h_screen_width;
extern zword h_screen_height;
extern zbyte h_font_height;
extern zbyte h_font_width;
extern zword h_functions_offset;
extern zword h_strings_offset;
extern zbyte h_default_background;
extern zbyte h_default_foreground;
extern zword h_terminating_keys;
extern zword h_line_width;
extern zbyte h_standard_high;
extern zbyte h_standard_low;
extern zword h_alphabet;
extern zword h_extension_table;
extern zbyte h_user_name[8];
extern zword hx_table_size;
extern zword hx_mouse_x;
extern zword hx_mouse_y;
extern zword hx_unicode_table;
/*** Various data ***/
extern char *story_name;
extern enum story story_id;
extern long story_size;
extern zword stack[STACK_SIZE];
extern zword *sp;
extern zword *fp;
extern zword frame_count;
extern zword zargs[8];
extern int zargc;
extern bool ostream_screen;
extern bool ostream_script;
extern bool ostream_memory;
extern bool ostream_record;
extern bool istream_replay;
extern bool message;
extern int cwin;
extern int mwin;
extern int mouse_x;
extern int mouse_y;
extern bool enable_wrapping;
extern bool enable_scripting;
extern bool enable_scrolling;
extern bool enable_buffering;
extern char *option_zcode_path; /* dg */
extern long reserve_mem;
/*** Blorb stuff ***/
/*
bb_err_t blorb_err;
bb_map_t *blorb_map;
*/
/*** Z-machine opcodes ***/
void z_add (void);
void z_and (void);
void z_art_shift (void);
void z_buffer_mode (void);
void z_call_n (void);
void z_call_s (void);
void z_catch (void);
void z_check_arg_count (void);
void z_check_unicode (void);
void z_clear_attr (void);
void z_copy_table (void);
void z_dec (void);
void z_dec_chk (void);
void z_div (void);
void z_draw_picture (void);
void z_encode_text (void);
void z_erase_line (void);
void z_erase_picture (void);
void z_erase_window (void);
void z_get_child (void);
void z_get_cursor (void);
void z_get_next_prop (void);
void z_get_parent (void);
void z_get_prop (void);
void z_get_prop_addr (void);
void z_get_prop_len (void);
void z_get_sibling (void);
void z_get_wind_prop (void);
void z_inc (void);
void z_inc_chk (void);
void z_input_stream (void);
void z_insert_obj (void);
void z_je (void);
void z_jg (void);
void z_jin (void);
void z_jl (void);
void z_jump (void);
void z_jz (void);
void z_load (void);
void z_loadb (void);
void z_loadw (void);
void z_log_shift (void);
void z_make_menu (void);
void z_mod (void);
void z_mouse_window (void);
void z_move_window (void);
void z_mul (void);
void z_new_line (void);
void z_nop (void);
void z_not (void);
void z_or (void);
void z_output_stream (void);
void z_picture_data (void);
void z_picture_table (void);
void z_piracy (void);
void z_pop (void);
void z_pop_stack (void);
void z_print (void);
void z_print_addr (void);
void z_print_char (void);
void z_print_form (void);
void z_print_num (void);
void z_print_obj (void);
void z_print_paddr (void);
void z_print_ret (void);
void z_print_table (void);
void z_print_unicode (void);
void z_pull (void);
void z_push (void);
void z_push_stack (void);
void z_put_prop (void);
void z_put_wind_prop (void);
void z_quit (void);
void z_random (void);
void z_read (void);
void z_read_char (void);
void z_read_mouse (void);
void z_remove_obj (void);
void z_restart (void);
void z_restore (void);
void z_restore_undo (void);
void z_ret (void);
void z_ret_popped (void);
void z_rfalse (void);
void z_rtrue (void);
void z_save (void);
void z_save_undo (void);
void z_scan_table (void);
void z_scroll_window (void);
void z_set_attr (void);
void z_set_font (void);
void z_set_colour (void);
void z_set_cursor (void);
void z_set_margins (void);
void z_set_window (void);
void z_set_text_style (void);
void z_show_status (void);
void z_sound_effect (void);
void z_split_window (void);
void z_store (void);
void z_storeb (void);
void z_storew (void);
void z_sub (void);
void z_test (void);
void z_test_attr (void);
void z_throw (void);
void z_tokenise (void);
void z_verify (void);
void z_window_size (void);
void z_window_style (void);
/* Definitions for error handling functions and error codes. */
/* extern int err_report_mode; */
void init_err (void);
void runtime_error (int);
/* Error codes */
#define ERR_TEXT_BUF_OVF 1 /* Text buffer overflow */
#define ERR_STORE_RANGE 2 /* Store out of dynamic memory */
#define ERR_DIV_ZERO 3 /* Division by zero */
#define ERR_ILL_OBJ 4 /* Illegal object */
#define ERR_ILL_ATTR 5 /* Illegal attribute */
#define ERR_NO_PROP 6 /* No such property */
#define ERR_STK_OVF 7 /* Stack overflow */
#define ERR_ILL_CALL_ADDR 8 /* Call to illegal address */
#define ERR_CALL_NON_RTN 9 /* Call to non-routine */
#define ERR_STK_UNDF 10 /* Stack underflow */
#define ERR_ILL_OPCODE 11 /* Illegal opcode */
#define ERR_BAD_FRAME 12 /* Bad stack frame */
#define ERR_ILL_JUMP_ADDR 13 /* Jump to illegal address */
#define ERR_SAVE_IN_INTER 14 /* Can't save while in interrupt */
#define ERR_STR3_NESTING 15 /* Nesting stream #3 too deep */
#define ERR_ILL_WIN 16 /* Illegal window */
#define ERR_ILL_WIN_PROP 17 /* Illegal window property */
#define ERR_ILL_PRINT_ADDR 18 /* Print at illegal address */
#define ERR_MAX_FATAL 18
/* Less serious errors */
#define ERR_JIN_0 19 /* @jin called with object 0 */
#define ERR_GET_CHILD_0 20 /* @get_child called with object 0 */
#define ERR_GET_PARENT_0 21 /* @get_parent called with object 0 */
#define ERR_GET_SIBLING_0 22 /* @get_sibling called with object 0 */
#define ERR_GET_PROP_ADDR_0 23 /* @get_prop_addr called with object 0 */
#define ERR_GET_PROP_0 24 /* @get_prop called with object 0 */
#define ERR_PUT_PROP_0 25 /* @put_prop called with object 0 */
#define ERR_CLEAR_ATTR_0 26 /* @clear_attr called with object 0 */
#define ERR_SET_ATTR_0 27 /* @set_attr called with object 0 */
#define ERR_TEST_ATTR_0 28 /* @test_attr called with object 0 */
#define ERR_MOVE_OBJECT_0 29 /* @move_object called moving object 0 */
#define ERR_MOVE_OBJECT_TO_0 30 /* @move_object called moving into object 0 */
#define ERR_REMOVE_OBJECT_0 31 /* @remove_object called with object 0 */
#define ERR_GET_NEXT_PROP_0 32 /* @get_next_prop called with object 0 */
#define ERR_NUM_ERRORS (32)
/* There are four error reporting modes: never report errors;
report only the first time a given error type occurs; report
every time an error occurs; or treat all errors as fatal
errors, killing the interpreter. I strongly recommend
"report once" as the default. But you can compile in a
different default by changing the definition of
ERR_DEFAULT_REPORT_MODE. In any case, the player can
specify a report mode on the command line by typing "-Z 0"
through "-Z 3". */
#define ERR_REPORT_NEVER (0)
#define ERR_REPORT_ONCE (1)
#define ERR_REPORT_ALWAYS (2)
#define ERR_REPORT_FATAL (3)
#define ERR_DEFAULT_REPORT_MODE ERR_REPORT_ONCE
/*** Various global functions ***/
zchar translate_from_zscii (zbyte);
zbyte translate_to_zscii (zchar);
void flush_buffer (void);
void new_line (void);
void print_char (zchar);
void print_num (zword);
void print_object (zword);
void print_string (const char *);
void stream_mssg_on (void);
void stream_mssg_off (void);
void ret (zword);
void store (zword);
void branch (bool);
void storeb (zword, zbyte);
void storew (zword, zword);
/*** Interface functions ***/
void os_beep (int);
int os_char_width (zchar);
void os_display_char (zchar);
void os_display_string (const zchar *);
void os_draw_picture (int, int, int);
void os_erase_area (int, int, int, int);
void os_fatal (const char *);
void os_finish_with_sample (int);
int os_font_data (int, int *, int *);
void os_init_screen (void);
void os_more_prompt (void);
int os_peek_colour (void);
int os_picture_data (int, int *, int *);
void os_prepare_sample (int);
void os_process_arguments (int, char *[]);
int os_random_seed (void);
int os_read_file_name (char *, const char *, int);
zchar os_read_key (int, int);
zchar os_read_line (int, zchar *, int, int, int);
void os_reset_screen (void);
void os_restart_game (int);
void os_scroll_area (int, int, int, int, int);
void os_set_colour (int, int);
void os_set_cursor (int, int);
void os_set_font (int);
void os_set_text_style (int);
void os_start_sample (int, int, int, zword);
void os_stop_sample (int);
int os_string_width (const zchar *);
void os_init_setup (void);
int os_speech_output(const zchar *);
#include "setup.h"
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