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Location: libtransport.git/backends/frotz/dfrotz/common/main.c
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Merge branch 'master' of github.com:vitalyster/libtransport
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | /* main.c - Frotz V2.40 main function
* Copyright (c) 1995-1997 Stefan Jokisch
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/*
* This is an interpreter for Infocom V1 to V6 games. It also supports
* the recently defined V7 and V8 games. Please report bugs to
*
* s.jokisch@avu.de
*
*/
#include "frotz.h"
#ifndef MSDOS_16BIT
#define cdecl
#endif
extern void interpret (void);
extern void init_memory (void);
extern void init_undo (void);
extern void reset_memory (void);
/* Story file name, id number and size */
char *story_name = 0;
enum story story_id = UNKNOWN;
long story_size = 0;
/* Story file header data */
zbyte h_version = 0;
zbyte h_config = 0;
zword h_release = 0;
zword h_resident_size = 0;
zword h_start_pc = 0;
zword h_dictionary = 0;
zword h_objects = 0;
zword h_globals = 0;
zword h_dynamic_size = 0;
zword h_flags = 0;
zbyte h_serial[6] = { 0, 0, 0, 0, 0, 0 };
zword h_abbreviations = 0;
zword h_file_size = 0;
zword h_checksum = 0;
zbyte h_interpreter_number = 0;
zbyte h_interpreter_version = 0;
zbyte h_screen_rows = 0;
zbyte h_screen_cols = 0;
zword h_screen_width = 0;
zword h_screen_height = 0;
zbyte h_font_height = 1;
zbyte h_font_width = 1;
zword h_functions_offset = 0;
zword h_strings_offset = 0;
zbyte h_default_background = 0;
zbyte h_default_foreground = 0;
zword h_terminating_keys = 0;
zword h_line_width = 0;
zbyte h_standard_high = 1;
zbyte h_standard_low = 0;
zword h_alphabet = 0;
zword h_extension_table = 0;
zbyte h_user_name[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
zword hx_table_size = 0;
zword hx_mouse_x = 0;
zword hx_mouse_y = 0;
zword hx_unicode_table = 0;
/* Stack data */
zword stack[STACK_SIZE];
zword *sp = 0;
zword *fp = 0;
zword frame_count = 0;
/* IO streams */
bool ostream_screen = TRUE;
bool ostream_script = FALSE;
bool ostream_memory = FALSE;
bool ostream_record = FALSE;
bool istream_replay = FALSE;
bool message = FALSE;
/* Current window and mouse data */
int cwin = 0;
int mwin = 0;
int mouse_y = 0;
int mouse_x = 0;
/* Window attributes */
bool enable_wrapping = FALSE;
bool enable_scripting = FALSE;
bool enable_scrolling = FALSE;
bool enable_buffering = FALSE;
/* User options */
/*
int option_attribute_assignment = 0;
int option_attribute_testing = 0;
int option_context_lines = 0;
int option_object_locating = 0;
int option_object_movement = 0;
int option_left_margin = 0;
int option_right_margin = 0;
int option_ignore_errors = 0;
int option_piracy = 0;
int option_undo_slots = MAX_UNDO_SLOTS;
int option_expand_abbreviations = 0;
int option_script_cols = 80;
int option_save_quetzal = 1;
*/
int option_sound = 1;
char *option_zcode_path;
/* Size of memory to reserve (in bytes) */
long reserve_mem = 0;
/*
* z_piracy, branch if the story file is a legal copy.
*
* no zargs used
*
*/
void z_piracy (void)
{
branch (!f_setup.piracy);
}/* z_piracy */
/*
* main
*
* Prepare and run the game.
*
*/
int cdecl main (int argc, char *argv[])
{
os_init_setup ();
os_process_arguments (argc, argv);
init_buffer ();
init_err ();
init_memory ();
init_process ();
init_sound ();
os_init_screen ();
init_undo ();
z_restart ();
interpret ();
reset_memory ();
os_reset_screen ();
return 0;
}/* main */
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