Files @ 79b50300351f
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Location: libtransport.git/include/transport/pqxxbackend.h

Jan Kaluza
Check if the user is in room before sending information about nick change. Fixes bug when users have been added to all rooms when they changed their IRC nickname
/**
 * libtransport -- C++ library for easy XMPP Transports development
 *
 * Copyright (C) 2011, Jan Kaluza <hanzz.k@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111-1301  USA
 */

#pragma once

#ifdef WITH_PQXX

#include <string>
#include <map>
#include "Swiften/Swiften.h"
#include "transport/storagebackend.h"
#include "transport/config.h"
#include <pqxx/pqxx>

namespace Transport {

/// Used to store transport data into SQLite3 database.
class PQXXBackend : public StorageBackend
{
	public:
		/// Creates new PQXXBackend instance.
		/// \param config cofiguration, this class uses following Config values:
		/// 	- database.database - path to SQLite3 database file, database file is created automatically
		/// 	- service.prefix - prefix for tables created by createDatabase method
		PQXXBackend(Config *config);

		/// Destructor.
		~PQXXBackend();

		/// Connects to the database and creates it if it's needed. This method call createDatabase() function
		/// automatically.
		/// \return true if database is opened successfully.
		bool connect();
		void disconnect();

		/// Creates database structure.
		/// \see connect()
		/// \return true if database structure has been created successfully. Note that it returns True also if database structure
		/// already exists.
		bool createDatabase();

		/// Stores user into database.
		/// \param user user struct containing all information about user which have to be stored
		void setUser(const UserInfo &user);

		/// Gets user data from database and stores them into user reference.
		/// \param barejid barejid of user
		/// \param user UserInfo object where user data will be stored
		/// \return true if user has been found in database
		bool getUser(const std::string &barejid, UserInfo &user);

		/// Changes users online state variable in database.
		/// \param id id of user - UserInfo.id
		/// \param online online state
		void setUserOnline(long id, bool online);

		/// Removes user and all connected data from database.
		/// \param id id of user - UserInfo.id
		/// \return true if user has been found in database and removed
		bool removeUser(long id);

		/// Returns JIDs of all buddies in user's roster.
		/// \param id id of user - UserInfo.id
		/// \param roster string list used to store user's roster
		/// \return true if user has been found in database and roster has been fetched
		bool getBuddies(long id, std::list<BuddyInfo> &roster);

		bool getOnlineUsers(std::vector<std::string> &users);

		long addBuddy(long userId, const BuddyInfo &buddyInfo);

		void updateBuddy(long userId, const BuddyInfo &buddyInfo);
		void removeBuddy(long id) {}

		void getBuddySetting(long userId, long buddyId, const std::string &variable, int &type, std::string &value) {}
		void updateBuddySetting(long userId, long buddyId, const std::string &variable, int type, const std::string &value) {}

		void getUserSetting(long userId, const std::string &variable, int &type, std::string &value);
		void updateUserSetting(long userId, const std::string &variable, const std::string &value);

		void beginTransaction();
		void commitTransaction();

	private:
		bool exec(const std::string &query, bool show_error = true);
		bool exec(pqxx::nontransaction &txn, const std::string &query, bool show_error = true);
		template<typename T>
		std::string quote(pqxx::nontransaction &txn, const T &t);

		Config *m_config;
		std::string m_prefix;

		pqxx::connection *m_conn;
};

}

#endif