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Location: pcgen-data-5e/my_ability_categories.lst - annotation
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87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 87b9f03fb830 | # CVS $Revision$ $Author$ -- Thu Feb 22 13:04:59 2007 -- reformated by prettylst.pl v1.36 (build 2045)
#SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find
#out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
# Ability Categories
#Example of a SuperSet or Parent
#ABILITYCATEGORY:Special Ability CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO VISIBLE:NO
#ABILITYCATEGORY:AbilitybySkill CATEGORY:AbilitybySkill EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:AbilitybySkillPool VISIBLE:QUALIFY PLURAL:AbilitybySkills
# No TYPE and Matching ABILITYCATEGORY and CATEGORY names designates these as SUPERSET/PARENT.
#Examples of a Subset or Child
#ABILITYCATEGORY:My Class Ability CATEGORY:Special Ability EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO VISIBLE:QUALIFY TYPE:MyClass DISPLAYLOCATION:Class Abilities PLURAL:My Class Abilities
# VISIBLE TAG will take YES, NO or QUALIFY - QUALIFY won't display the Category unless it has one valid selection or the number is 1 or higher in the pool.
# New tag - DISPLAYLOCATION:<user defined> will allow you to group ABILITIES together in the same "tab"
# New tag - DISPLAYNAME:<user defined> serves the same function as OUTPUTNAME is showing what is displayed
# Using TYPE will populate the category with any ABILITY with a matching type. Example:
# ABILITYCATEGORY:Fighter Feats CATEGORY:FEAT TYPE:Fighter
# That will make all the Feats with TYPE:Fighter appear
# The POOL tag allows you to set a variable that will be added to the pool, this must be a valid variable DEFINEd or hardcoded elsewhere
# DONE
#
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