Changeset - 73b652026e58
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Chel Sea (chain) - 3 years ago 2022-06-23 00:12:17
chain@rpgfiction.net
Feat: Implement Flames of Hell
1 file changed with 2 insertions and 1 deletions:
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my_feats.lst
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@@ -42,4 +42,5 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen.
 

	
 
# Feats
 
Mazoku High Magic	CATEGORY:FEAT	TYPE:Racial Feat	SOURCEPAGE:p.74	PRETEXT:Prerequisite: Mazoku Clan	PRERACE:1,Mazoku%	DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic	SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic
 
Flames of Hell		CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Tiefling		PRERACE:1,%Tiefling	DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.		STACK:NO
 
Mazoku High Magic	CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Mazoku Clan	PRERACE:1,Mazoku%	DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic	SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic
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