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chain
Equipment: Revise Wakizashi as +1 Mastercraft
SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCEDATE:2008-01

#insert your data here

#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find
#out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
#
#
#
#####1st Example

#Skill Focus		CATEGORY:FEAT	TYPE:General		DESC:See Text		MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma		BONUS:SKILL|LIST|3		SOURCEPAGE:Feats

#####
#Each feat takes one line and the first field must be the feat's name. In the Example the name of the feat is Skill Focus.
#When naming feats you should only use parentheses at the end of the name if the name is not duplicated elsewhere. This is
#because of how PCGen names feats which can be taken multiple times. For example, the Feat Weapon Focus when taken will display
#as Weapon Focus(Dagger). Another example is Armor Proficiency (Light), there is no feat named Armor Proficiency so this name
#is fine. What is happening is when PCGen finds a feat with parentheses that duplicates the name of another feat it assumes
#that feat is an instance of the one without parentheses and does not display the one with parentheses.
#
#The TYPE tag is holding a . (period) delimited list of the types the feat is.
#
#The DESC tag is used to hold the description of the Feat. In our files we usually keep the description brief, so the user
#still need to own the book to make use of the data, but for your personal files can get as elaborate as you want there.
#
#The MULT tag determines if a feat can be taken multiple times. If the value is set to YES, then you MUST also use a CHOOSE
#tag.
#
#The CHOOSE tag must be paired with a MULT:YES tag in feats for it to work properly. It will display a popup window that asks
#for a selection according to what is being called for. There is a multitude of existing CHOOSE tags in PCGen. If you are
#looking into the documentation under List File Tag Index, you can find them listed under the topic "CHOOSE tags".
#
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
#of them, look in the List File Tag Index under the topic "Bonus tags".
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen.

# Feats
Flames of Hell		CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Tiefling		PRERACE:1,%Tiefling	DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.		STACK:NO
Mazoku High Magic	CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Mazoku Clan	PRERACE:1,Mazoku%	DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic	SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic