SOURCELONG:My Campaign SOURCESHORT:My SOURCEWEB:http://www.mywebsite.com SOURCEDATE:2008-01
#insert your data here
#Every line that starts with a '#' is a comment. You may want to remove these comments, if you use this file to set up
#your own data. Remember not to put the '#' at the start of your own data, as PCGen would see it as a comment only.
#
#When Running PCGen, you can select "Help > Documentation > List Files > List File Tag Index > Feat File tags" to find
#out how the tags in the feats file work. Some of the tags used here are global tags. You will see an alphabetical
#listing of all PCGen tags to the left of the documentation window. You can find the global tags there as well.
#
# Abilities are the newest method for all aspects of class & race abilities. Currently we use hidden feats to emulate
# class and racial abilities. The advent of Abilities allows us to use one standard format for a variety of things.
# Generally Abilities are exactly the same in format as a Feat with the exception of a NEW tag CATEGORY which tells
# PCGen what the ability is to be categoried as - example: My Ability is part of the my_abilities category, So I can add
# points only to the my_abilities allowing very small and restricted lists. Another example would be Fighter Bonus feats.
#
# Feat and ability are used through out this example as they almost the same thing - ABILITY can also be used to add "Feats"
# using the CATEGORY:FEAT tag.
# You can also use PREFEAT for any CATEGORY:FEAT, for the rest you'll need to use PREABILITY:x,CATEGORY=<category>,Foo,TYPE.Bar (x is the number)
#####1st Example
#My Ability CATEGORY:my_abilities TYPE:General.DataMonkey DESC:See Text SOURCEPAGE:Custom
#My Second Ability CATEGORY:Special TYPE:MonkeyFoo DESC:This is the great second ability. SOURCEPAGE:Custom PREABILITY:1,CATEGORY=my_abilities,My Ability
###SAMPLE FOR 'Ability by Skill'
#Ac Ba CATEGORY:AbilitybySkill TYPE:AbilitybySkill.Movement VISIBLE:YES !PREABILITY:1,CATEGORY=AbilitybySkill,Ac Ba PRESKILL:1,Tumble=12 PREVARLT:AbilitybySkillCount,AbilitybySkillMax DEFINE:AbilitybySkillCount|0 DESC:<appropriate description> BONUS:VAR|AbilitybySkillCount|1
#####
#Each ability takes one line, just like a feat, and the first field must be the abilities' name. In the Example the name of the ability is My Ability.
#When naming feats you should only use parentheses at the end of the name if the name is not duplicated elsewhere. This is
#because of how PCGen names abilities which can be taken multiple times. For example, the Feat/ability Weapon Focus when taken will display
#as Weapon Focus(Dagger). Another example is Armor Proficiency (Light), there is no feat named Armor Proficiency so this name
#is fine. What is happening is when PCGen finds a feat with parentheses that duplicates the name of another feat it assumes
#that feat is an instance of the one without parentheses and does not display the one with parentheses.
#
#The TYPE tag is holding a . (period) delimited list of the types the ability/feat is.
#
#The DESC tag is used to hold the description of the Ability/Feat. In our files we usually keep the description brief, so the user
#still need to own the book to make use of the data, but for your personal files can get as elaborate as you want there.
#
#The MULT tag determines if a ability/feat can be taken multiple times. If the value is set to YES, then you MUST also use a CHOOSE
#tag.
#
#The CHOOSE tag must be paired with a MULT:YES tag in feats for it to work properly. It will display a popup window that asks
#for a selection according to what is being called for. There is a multitude of existing CHOOSE tags in PCGen. If you are
#looking into the documentation under List File Tag Index, you can find them listed under the topic "CHOOSE tags".
#
#The BONUS tags are a group of similar tags, that grant some form of Bonus to another already existing tag. To read a description
#of them, look in the List File Tag Index under the topic "Bonus tags".
#
#The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen.
Erinyes TEMPLATE:Subrace ~ Erinyes KEY:Tiefling Subrace ~ Erinyes PREMULT:1,[!PREFACT:1,ABILITIES,Tiefling_Trait_AbilityScoreIncrease=true,Tiefling_Trait_InfernalLegacy=true],[PREABILITY:1,CATEGORY=Internal,Tiefling Subrace ~ Erinyes] FACT:Tiefling_Trait_AbilityScoreIncrease|true FACT:Tiefling_Trait_InfernalLegacy|true SORTKEY:1_Race_0 CATEGORY:Internal TYPE:Tiefling Subrace DESC:The most beautiful and striking of all lesser and greater devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes. Legends tell that the first erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption. ABILITY:Tiefling Race Trait|AUTOMATIC|Tiefling Subrace ~ Erinyes ~ Ability Score Increase ABILITY:Tiefling Race Trait|AUTOMATIC|Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor ABILITY:Tiefling Race Trait|AUTOMATIC|Tiefling Subrace ~ Erinyes ~ Wings of the Ancestor|PRELEVEL:MIN=5 SOURCEPAGE:Monster Manual, p.68
# Erinyes
Ability Score Increase KEY:Tiefling Subrace ~ Erinyes ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:Your Charisma score increases by 2, and your Dexterity score increases by 1. BONUS:STAT|CHA|2|TYPE=Racial BONUS:STAT|DEX|1|TYPE=Racial
Legacy of the Ancestor KEY:Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells. SPELLS:Infernal Legacy|TIMES=ATWILL|Thaumaturgy SPELLS:Infernal Legacy|TIMES=1|TIMEUNIT=Day|Hellish Rebuke|PRELEVEL:MIN=3
Wings of the Ancestor KEY:Tiefling Subrace ~ Erinyes ~ Wings of the Ancestor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality DESC:At 5th level, you gain the ability to sprout a pair of feathered wings from your back, gaining a flying speed equal to your current speed. You can spread or fold these wings as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. MOVECLONE:Walk,Fly,*1 BONUS:VAR|RaceBase_Fly|30
###Block - Sorcerer
Infernal KEY:Sorcerous Origin ~ Infernal SORTKEY:Class Sorcerer 03c CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:TODO. ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01a|PRECLASS:1,Sorcerer=01 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01b|PRECLASS:1,Sorcerer=01 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 06|PRECLASS:1,Sorcerer=06
# Sorcerous Origin ~ Infernal
Flames of Hell KEY:Sorcerous Origin ~ Infernal ~ Flames of Hell SORTKEY:Class Sorcerer 03ca1a CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01a DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Lucky Little Devil KEY:Sorcerous Origin ~ Infernal ~ Lucky Little Devil SORTKEY:Class Sorcerer 03ca1b CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01b DESC:You learn to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest.
Elemental Affinity KEY:Sorcerous Origin ~ Infernal ~ Elemental Affinity SORTKEY:Class Sorcerer 03ca2 CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 06 DESC:Starting at 6th level, when you cast a spell that deals damage of the type fire, add %1 to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. The damage bonus applies to one damage roll of a spell, not multiple rolls.|CHA
###Block: Tool Proficiency
# Ability Name Category of Ability Type Define Modify VAR Aspects
Tool Proficiency ~ Go Set CATEGORY:Internal TYPE:Tool Proficiency.Tool Proficiency Gaming Set DEFINE:ProfBonus_Go_Set|0 DEFINE:ProfTaken_Go_Set|0 BONUS:VAR|ProfTaken_Go_Set|1 CHOOSE:NOCHOICE MULT:YES STACK:YES ABILITY:Internal|AUTOMATIC|Tool Proficiency Tracker ~ Go Set ASPECT:SkillBonus|+%1 Go Set|ProfBonus_Go_Set
Tool Proficiency Tracker ~ Go Set CATEGORY:Internal BONUS:VAR|ProfBonus_Go_Set|Proficiency_Bonus
Imperial Weapon Training KEY:Mazoku ~ Imperial Weapon Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Elf Race Trait.Mazoku Race Trait.SpecialQuality DESC:You have proficiency with the longsword, shortsword, shortbow, and longbow. ABILITY:Weapon|AUTOMATIC|Longsword|Shortsword|Shortbow|Longbow
Sending Pouch CATEGORY:Attunement TYPE:Attunement PREMULT:1,[PREABILITY:1,CATEGORY=Attunement,Sending Pouch],[PREVARLTEQ:Attuned_Item_Count,Attuned_Item_Max] BONUS:VAR|Attuned_Item_Count|1 COST:0
Pitch Black KEY:Draconic Ancestry ~ Pitch Black CATEGORY:Special Ability TYPE:Draconic Ancestry DESC:You have Pitch Black Draconic Ancestry TEMPLATE:Subrace ~ Pitch Black BONUS:VAR|DragonbornBreathWeaponDexSave,DragonbornBreathWeaponCone,DragonbornBreathWeapon_Necro|1|TYPE=Base
Draconic Ancestry KEY:Kuroshi ~ Draconic Ancestry SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Dragonborn Race Trait.Base Dragonborn Race Trait.SpecialQuality DESC:You have draconic ancestry. DESC:Pitch Black. |PREABILITY:1,CATEGORY=Special Ability,Draconic Ancestry ~ Pitch Black DESC:Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. BONUS:ABILITYPOOL|Draconic Ancestry|1 SOURCEPAGE:p.36