Changeset - 5e8958635fce
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Chel Sea (chain) - 3 years ago 2022-06-25 17:48:52
chain@rpgfiction.net
Revise Flames of Hell as Sourcerous Origin Infernal Feat
2 files changed with 4 insertions and 4 deletions:
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my_abilities.lst
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@@ -58,11 +58,11 @@ Ability Score Increase		KEY:Tiefling Subrace ~ Erinyes ~ Ability Score Increase
 
Legacy of the Ancestor		KEY:Tiefling Subrace ~ Erinyes ~ Legacy of the Ancestor			SORTKEY:1_Race			CATEGORY:Special Ability	TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality		DESC:You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Charisma is your spellcasting ability for these spells.	SPELLS:Infernal Legacy|TIMES=ATWILL|Thaumaturgy	SPELLS:Infernal Legacy|TIMES=1|TIMEUNIT=Day|Hellish Rebuke|PRELEVEL:MIN=3
 
Wings of the Ancestor		KEY:Tiefling Subrace ~ Erinyes ~ Wings of the Ancestor			SORTKEY:1_Race			CATEGORY:Special Ability	TYPE:Race Trait.Tiefling Race Trait.Tiefling Subrace ~ Erinyes.SpecialQuality		DESC:At 5th level, you gain the ability to sprout a pair of feathered wings from your back, gaining a flying speed equal to your current speed. You can spread or fold these wings as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.	MOVECLONE:Walk,Fly,*1	BONUS:VAR|RaceBase_Fly|30
 

	
 
# Sorcerous Origins
 
#Infernal		        KEY:Sorcerous Origin ~ Infernal					        SORTKEY:Class Sorcerer 03c	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature	        DESC:xxx.		ABILITY:Sorcerer Class Feature|AUTOMATIC|Wild Magic ~ Wild Magic Surge|PRECLASS:1,Sorcerer=1
 
Infernal		        KEY:Sorcerous Origin ~ Infernal					        SORTKEY:Class Sorcerer 03c	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature	        DESC:TODO.
 
###Block - Sorcerer
 
Infernal		        KEY:Sorcerous Origin ~ Infernal					        SORTKEY:Class Sorcerer 03c	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature	        DESC:TODO.		ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=Sorcerous Origin ~ Infernal Lvl 01|PRECLASS:1,Sorcerer=01
 

	
 
# Sorcerous Origin ~ Infernal
 
Flames of Hell			KEY:Sorcerous Origin ~ Infernal ~ Flames of Hell			SORTKEY:Class Sorcerer 03ca1	CATEGORY:Special Ability	TYPE:Sorcerer Class Feature.Class Feature.Sorcerous Origin ~ Infernal Lvl 01		DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
 

	
 
###Block: Tool Proficiency
 
# Ability Name				Category of Ability	Type							Define										Modify VAR										Aspects
my_feats.lst
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@@ -42,5 +42,5 @@ SOURCELONG:My Campaign	SOURCESHORT:My	SOURCEWEB:http://www.mywebsite.com	SOURCED
 
#The SOURCEPAGE tag can be used to hold a reference to where you can find the feat. This will be displayed in PCGen.
 

	
 
# Feats
 
Flames of Hell		CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Tiefling		PRERACE:1,%Tiefling	DESC:You learn to call on hellfire to serve your commands. You gain the following benefits: - When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another I - Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.		STACK:NO
 

	
 
Mazoku High Magic	CATEGORY:FEAT	TYPE:Racial Feat	PRETEXT:Prerequisite: Mazoku Clan	PRERACE:1,Mazoku%	DESC:You learn more of the magic typical of Mazoku. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=0|Detect Magic	SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|Dispel Magic
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